Automatic turret with targets Created 9 years ago2014-05-21 08:02:52 UTC by Commandeer Commandeer

Created 9 years ago2014-05-21 08:02:52 UTC by Commandeer Commandeer

Posted 9 years ago2014-05-21 08:02:52 UTC Post #319475
I tried to search for tutorials about this but I really couldn't find that much useful information. I kind of know how to do the actual turret but other than that I have no idea about this.

What I want to make is an automatic shooting turret that switches targets, it is going on a deathrun map. I would like the turret to start automatically shooting each round and keep shooting at all times, it would have 5-6 targets that it switches between so that the CT have to learn the pattern to avoid getting shot. I could alternatively make a turret that automatically shoots and follows a target if thats possible.

I made a small screenshot trying to explain what I'm trying to do:
http://i.imgur.com/je1c3NO.jpg

Any ideas and detailed help would be appreciated.
Posted 9 years ago2014-05-21 08:48:27 UTC Post #319476
Multimanager and a trigger_changetarget for each gun target i think, but never tried anything like this before with a func_tank.

If for some reason you can't get it to work with the func_tank directly, you could maybe simulate the alternating damage using trigger_hurts and a func_tank with damage set to zero.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-22 19:57:41 UTC Post #319501
You could also use an env_laser pointing at each target and use a multimanager to turn them on/off in sequence. Adding a noise value might simulate the spread of the gun.
Alabastor_Twob Alabastor_Twobformerly TJB
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