Posted 10 years ago2014-06-25 06:26:35 UTCPost #319979
That is strange. It looks like there's either some weird colour compression issue with the base texture, or there's something up with the vmt paths. The purple usually means an incorrect or missing texture is being referenced.
Is it a lightmappedgeneric? Have you tried recreating the VTF with something other than DXT5 compression?
Also, if you're going for the hard-edged pixel look (which I love) you could use $alphatest instead of $translucent. It's faster to render and prevents sorting errors where lots of transparent materials are used.