3D modeling, for animated toys/ action f Created 10 years ago2014-07-19 20:49:35 UTC by zeeba-G zeeba-G

Created 10 years ago2014-07-19 20:49:35 UTC by zeeba-G zeeba-G

Posted 10 years ago2014-07-19 20:49:35 UTC Post #320481
I want to make toys!

Does anyone recognize what 3D modeling program is used in this video? Check at 5:20 video.

What about 3dsmax? I own a copy of it but haven't a clue how to use it.

I need a program that can iterate 3d animations like the one in this video i.e. moving legs/ pivoting at certain axis's etc.

I know it can be done in blender with it's bone system.

I'm very proficient in rhino and I think it has plugins for animations but they are more expensive than diamonds.

Someone also recommended solidworks, which again is more expensive than diamonds.

Any ideas? Please help. :)
Posted 10 years ago2014-07-19 22:11:51 UTC Post #320486
That's Maya.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-07-19 22:14:16 UTC Post #320487
Thank you sir!

Alright, I wonder if Maya is the best one to use for this.

Guess it's time to do some research. Any input would be appreciated.
Posted 10 years ago2014-07-19 22:28:10 UTC Post #320488
I've only ever used Cinema 4D, sorry.
Maya tends to be used by animators more, whereas 3DS Max seems to be the common choice for game devs.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-07-19 22:35:06 UTC Post #320489
And Architects/Engineers.
Posted 10 years ago2014-07-19 23:18:07 UTC Post #320490
I may just see if I can get away with blender.
Posted 10 years ago2014-07-20 00:07:48 UTC Post #320491
For in-game character animations? 3ds max. Maya for cool, little animation fx. Seems more suitable for miniclips, movies, etc imho...But, i've never used Maya.
Using Blender as well here :)
Never fully learned max, it was overkill for me...And +3k $ for a license...Yeah...
If you`re willing to spend some bucks, i would take a look at Zbrush. It seems everyone in the gaming business is using it nowadays. No 3D animation support; might be some plugins out there tho.
Posted 10 years ago2014-07-20 00:25:08 UTC Post #320492
Did you read the title lol, this is for making toy action figures.

Thanks for the advice though. I already own 3ds max but haven't learned it yet.

All I need to do is make animations of models that pivot at given axis's like a toy action figure would.
Posted 10 years ago2014-07-20 00:41:11 UTC Post #320494
3DS max is s balanced program if you want to do design, rendering, modeling, or archetecture, but lacks in texturing, animation, simulation, and vfx. Maya makes up for those.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-20 00:47:24 UTC Post #320495
I don't need my animations to look pretty. I just need them to figure out how my toys will work. I also need to make real models that I can 3d print to make casts, but i'm sure most programs support 3d mesh which is what I assume is used for 3d printing.

I guess I can narrow it down between blender, 3ds and maya.

All I need to do is create a model of an action figure that pivots at it's joints.

Would you recommend I spend the money on Maya or just learn either blender or 3ds?
Posted 10 years ago2014-07-20 01:00:50 UTC Post #320497
Go with 3DS max if you already have it.
Check out 3dBuzz.com for tutorials on rigging and animation
and spend like 30 seconds searching for youtube tutorials.
good luck!
I want to see results :)
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-07-20 02:06:28 UTC Post #320498
You should probably also try a sculpting program. Sculptris is fucking fantastic and its free. It came from a guy that works on Zbrush and still does. He made it as an experiment and Pixologic helped him distribute it or something. Again, its completely freeeeeeeeeeeeeeeeeeeeeeeeeeee.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-20 02:14:10 UTC Post #320500
^ Thank You Rim for the lead on Sculptris! was planning on learning zbrush, never did
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-20 02:22:04 UTC Post #320501
Awesome, I will definitely try it. Also have you used sensible freeform? Someone mentioned it on an instructable.
Posted 10 years ago2014-07-20 02:34:39 UTC Post #320502
sculptris is a crapload of fun :)
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-07-20 03:53:47 UTC Post #320505
Wow it does look very cool. I'm sure it paired with 3ds is all I probably need.

Thanks.
Posted 10 years ago2014-07-20 19:03:43 UTC Post #320511
Downloading Sculptris.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-07-20 19:17:28 UTC Post #320512
Yeah, Sculptris is awesome and easy to use. Can also conveniently import/export .obj files.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-22 19:50:38 UTC Post #320513
I can't figure out what is the best to learn between Blender, 3DS and Maya. I will try out blender and 3Ds as I own them.
Posted 10 years ago2014-07-23 17:58:43 UTC Post #320637
So far I'm enjoying blender more than 3ds max modeling wise.
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