Hi, everyone!
I have a little problem with trigger_relay and trigger_push.
On Counter-strike map.
The situation:
I have made trigger_push, with targetname, speed and of course Yaw... it works. Lets call it "pusher".
But, I have a button, that triggers "pusher". Also button works, when I press it, "pusher" toggles - on/off.
But, I need it to be toogled off in round start (as I said, mapping for CS), so I added func_door outside of map (as always, if I need something to trigger in round start) that targets trigger_relay, let`s call it "relay", it`s target is "pusher", trigger state is off, but the problem is - despite of "off", it turns it on (if the button didn`t trigger "pusher" on previous round)!
Have any ideas?
I am too lazy to set up trigger_changetargets, but if noone knows I will have to do that :<
Also tried multisource, it had, the same effect...
EDIT: "pusher" has "Start Off" flag, since func_door isn`t triggered in very first round.