Help with func_tracktrain and doors. Created 10 years ago2014-11-05 20:37:12 UTC by Noxx Noxx

Created 10 years ago2014-11-05 20:37:12 UTC by Noxx Noxx

Posted 10 years ago2014-11-05 20:37:12 UTC Post #322240
I am making a map for Sven Co-op that has a func_tracktrain in it. I want to have a door block off the path of the tram until the players push a button to open the door and clear the path. It works fine except the tram clips through the door while the player using the tram doesn't. Whoever is using the tram is pushed off by the door, gets crushed or falls to their death.

Can anyone help me figure out how to get the tram to stop at the door when it is closed, then once the button is pressed an the door is open continue on it's path?

I have tried screwing around multi_managers and a few other entities but I can't get it to work (sometimes the tram doesn't show up at all).

I have seen the same sequence I am trying to get in other Sven Co-op and Half Life maps, so I know it is possible but I can't figure it out.

Does anyone know how to make this work, and if so could you please lend me some help? I'd really appreciate it.
Posted 10 years ago2014-11-05 22:26:10 UTC Post #322241
trigger_changetarget or trigger_changevalue is your helping hand there.
Make the path up to the door, than the next target path is named like "blank"
When button triggerend you change the target of the path_corner to the next path_corner to continue. Done
Posted 10 years ago2014-11-06 03:42:28 UTC Post #322244
That did it!

Thank you for the help! I'm really grateful you knew what I was talking about, I searched all over for a tutorial or any info that might help and came up blank. I was worried I might have to scrap the idea. Now it works great.

Thanks again.
Posted 10 years ago2014-11-20 21:10:05 UTC Post #322421
Sorry to bump this thread back up but I am having some other issues (but not with func_tracktrain this time). I figured I'd ask ITT instead of creating a new one, I hope I'm not breaking any rules.

light_environment and light_spot just don't want to work for outside lighting. I've tried changing the parameters to get them to work as shown in tutorials on this site, but they still won't light up when I run the map. I've googled the problem and couldn't find any help. Anyone know what I am doing wrong? I am using Sledge 0.1.0.28 and Compilator 3.
Posted 10 years ago2014-11-20 21:12:47 UTC Post #322422
Do they not work at all, or is it just that the lighting is wrong? Because light_environment needs the angle inverted. Instead of "down" you have to set it to "up". As for light_spot I'm not sure.

Does the compile log mention anything?
Posted 10 years ago2014-11-23 20:30:00 UTC Post #322458
They seem to not work at all...well sort of. light_environment does not illuminate anything but some entities like weapons and items on the ground as well as transparent textures all around the map (grates, railing etc but not things like glass).

light_spot will illuminate a very small area but doesn't seem to respond to me changing the brightness each time I compile. I always make sure "is sky" is set to yes.

As for errors in the compile log, I haven't noticed anything out of place or errors that would correlate to lighting but it's possible I may be glazing over something. Also it seems the error log for compilator isn't always accurate to the problem stopping the compile (it will say I have missing textures when really I have a func_wall touching the void). Not really a problem just thought I'd mention it.

I don't know if this is important but I've notice in sledge that some options are repeated. For example, in render mode texture, color, glow, and such will show up four times (they all function normally no matter which one I select). I've figured out that it's due to the configuration files containing repeated...uh commands? settings? thingys? I thought maybe these might be causing problems but other than repeating selections in sledge it doesn't seem to be a problem.

Any ideas?

edit: when I say repeating commands in config files I mean that I have halflife.fdg and sven-coop.fdg that have the same commands in them, not a single file containing repeating commands.
Posted 10 years ago2014-11-24 02:48:17 UTC Post #322461
I've never heard or seen the problem of duplicate name/keyvalues like that, have you used 2 FGD in Hammer before? If not the FGDs, I don't know what would cause this.
Have you tried temporarily removing one of the FGD and see if that clears it?

As far as your lighting issue, post a problem map so we can take a look, or at least post your compile log. Do texlights or normal point lights work? I'm guessing something is buggering RAD, but no idea why

Btw, if you are mapping in Sledge, try the Sledge compiler if you haven't already, it works great :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-11-24 21:46:53 UTC Post #322466
Yeah, removing the FGDs gets rid of duplicate entries, and I have used more than one FGD in hammer before. It's not really an issue I thought I'd mention it just in case.

I'll go ahead and compile with sledge and post the log and see if you guys can find anything before I go upload my map.

Also thanks for all the feedback, you guys have been really helpful.

edit: forgot to add that point lights and texture lights all work fine, they're just weaker in terms of brightness than when I was working in hammer. They need to be bumped up to like 700 to appear bright enough to pass as a normal light.
Posted 10 years ago2014-11-25 02:26:57 UTC Post #322467
Ok, here is the log.

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: "C:\Documents and Settings\admin\Desktop\Map Compile\Vluzacns ZHLT\tools\hlcsg.exe" -wadautodetect -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
Arguments: -wadautodetect -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
Entering C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 205

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 583

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 789

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 963

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 1187

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 1210

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 1315

Warning: Illegal Brush (edge without opposite face): Entity 71, Brush 15

(1.31 seconds)
CSGBrush:
(1.25 seconds)

added 68 additional animating textures.
Including Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\zhlt.wad
  • Contains 2 used textures, 0.48 percent of map (9 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\Camper.wad
  • Contains 3 used textures, 0.71 percent of map (253 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\nw.wad
  • Contains 95 used textures, 22.57 percent of map (1326 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\Opfor.wad
  • Contains 1 used texture, 0.24 percent of map (332 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\cs_assault2010.wad
  • Contains 4 used textures, 0.95 percent of map (129 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\inbound.wad
  • Contains 17 used textures, 4.04 percent of map (672 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\ExceLds.wad
  • Contains 27 used textures, 6.41 percent of map (1676 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\fission_omega.wad
  • Contains 18 used textures, 4.28 percent of map (1503 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\prosjungle.wad
  • Contains 7 used textures, 1.66 percent of map (427 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\sc_propanic.wad
  • Contains 34 used textures, 8.08 percent of map (469 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\zt.wad
  • Contains 2 used textures, 0.48 percent of map (80 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\zt2.wad
  • Contains 1 used texture, 0.24 percent of map (114 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\tfc.wad
  • Contains 1 used texture, 0.24 percent of map (279 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\svencoop\halflife.wad
  • Contains 209 used textures, 49.64 percent of map (3116 textures in wad)
Wad files required to run the map: "Camper.wad;nw.wad;Opfor.wad;cs_assault2010.wad;inbound.wad;ExceLds.wad;fission_omega.wad;prosjungle.wad;sc_propanic.wad;zt.wad;zt2.wad;tfc.wad;halflife.wad;"
Texture usage is at 8.86 mb (of 32.00 mb MAX)
9 redundant named lights optimized.
3.41 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: "C:\Documents and Settings\admin\Desktop\Map Compile\Vluzacns ZHLT\tools\hlbsp.exe" -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
Arguments: -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map" -chart
SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1457,3219,-100)(-1457,3269,-90) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1457,3169,-120)(-1457,3219,-110) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1457,3144,-140)(-1457,3219,-120) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1457,3069,-160)(-1457,3119,-150) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1457,3044,-170)(-1457,3094,-160) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1457,3019,-181)(-1457,3069,-170) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2197,3558,37)(-2191,3564,42) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2716,3431,719)(-2636,3447,735) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1913,3226,64)(-1905,3288,143) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2066,3230,132)(-1913,3236,140) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2576,3230,132)(-2393,3236,140) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2576,3230,109)(-2393,3236,116) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2649,3226,64)(-2576,3288,143) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1231,1289,92)(1303,1991,-25) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (787,1401,115)(801,1534,-112) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (92,1175,61)(-73,1175,125) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...5912 (1.14 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2004,3491,579)(-1996,3551,594) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2004,3491,581)(-1999,3549,589) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2044,3527,579)(-2004,3556,587) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2044,3486,579)(-2004,3527,587) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2408,3856,64)(-1954,3919,136) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2209,3590,84)(-2207,3593,95) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2250,3527,22)(-2230,3568,116) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2732,3415,755)(-2652,3431,771) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3346,3914,280)(-3333,3918,312) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2089,3246,168)(-1921,3252,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2121,3245,100)(-2089,3304,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2377,3245,130)(-2345,3281,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2633,3245,167)(-2601,3252,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2857,3246,168)(-2633,3252,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2873,3245,126)(-2857,3284,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2857,3214,73)(-2674,3220,80) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3146,3030,778)(-3117,3071,783) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3190,3111,778)(-3179,3123,818) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3190,3083,778)(-3179,3119,805) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3190,3094,778)(-3181,3120,830) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3190,3071,704)(-3159,3090,778) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (149,1180,195)(-89,1227,219) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (114,1191,144)(-97,1191,147) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (141,1191,103)(-103,1191,144) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (404,1255,103)(-394,1263,144) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...6000...6197 (1.44 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2028,3507,583)(-1988,3567,591) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1989,3475,583)(-1973,3479,598) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2028,3403,583)(-2004,3507,591) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2748,3399,751)(-2668,3415,767) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2398,3840,68)(-1970,3903,132) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2225,3606,80)(-2223,3609,91) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2159,3609,90)(-2154,3609,91) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2266,3511,18)(-2246,3545,112) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2105,3262,164)(-1952,3268,172) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2361,3262,164)(-2105,3268,172) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1945,3198,77)(-1908,3205,85) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2361,3198,77)(-2105,3204,84) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2617,3262,164)(-2361,3268,172) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2800,3262,164)(-2617,3268,172) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3206,3055,731)(-3171,3138,816) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3205,3055,708)(-3175,3074,731) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (171,1164,199)(-105,1216,223) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (130,1207,140)(-113,1207,147) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (171,1321,17)(-140,1321,80000) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (229,1321,17)(-171,1321,278) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (420,1212,99)(-378,1247,140) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...5937 (1.38 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2004,3491,597)(-1996,3551,612) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2004,3491,599)(-1999,3549,607) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2044,3527,597)(-2004,3556,605) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2044,3486,597)(-2004,3527,605) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2408,3856,82)(-1954,3919,118) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2209,3590,66)(-2207,3593,77) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2217,3576,22)(-2214,3581,66) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2176,3546,23)(-2175,3547,24) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2732,3415,737)(-2652,3431,753) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3346,3914,262)(-3333,3918,294) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2089,3246,150)(-1921,3252,158) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2121,3245,99)(-2089,3290,158) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2377,3245,112)(-2345,3281,158) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2345,3214,91)(-2162,3220,98) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2633,3245,149)(-2601,3252,158) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2857,3246,150)(-2633,3252,158) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2873,3245,144)(-2857,3256,158) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3000...3500...4000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1028,1241,43)(1215,1390,55) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4500...5000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (141,1180,213)(-89,1221,237) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (141,1191,85)(-103,1191,129) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (404,1255,122)(-394,1263,126) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5500...6000...6466 (1.58 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (34,-111,-81)(-33,-31,-77) in hull 2 of model 12 (entity: classname "func_train", origin "-932 2463 -38", targetname "tram2")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (109,-111,-113)(-34,33,-81) in hull 2 of model 12 (entity: classname "func_train", origin "-932 2463 -38", targetname "tram2")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (95,-63,-16)(95,-63,-16) in hull 1 of model 19 (entity: classname "func_tracktrain", origin "-512 3581 -288", targetname "cargo_tram")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (111,-79,-12)(111,-79,-12) in hull 2 of model 19 (entity: classname "func_tracktrain", origin "-512 3581 -288", targetname "cargo_tram")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (95,-63,2)(95,-63,2) in hull 3 of model 19 (entity: classname "func_tracktrain", origin "-512 3581 -288", targetname "cargo_tram")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (19,207,-4)(397,-6,-0) in hull 0 of model 29 (entity: classname "func_rotating", origin "-2315 3487 827", targetname "helo_rotor")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (398,6,-4)(-20,207,-0) in hull 0 of model 29 (entity: classname "func_rotating", origin "-2315 3487 827", targetname "helo_rotor")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (59,191,-40)(413,-3,36) in hull 1 of model 29 (entity: classname "func_rotating", origin "-2315 3487 827", targetname "helo_rotor")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (414,3,-40)(-60,191,36) in hull 1 of model 29 (entity: classname "func_rotating", origin "-2315 3487 827", targetname "helo_rotor")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (59,191,-22)(413,-3,18) in hull 3 of model 29 (entity: classname "func_rotating", origin "-2315 3487 827", targetname "helo_rotor")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (414,3,-22)(-60,191,18) in hull 3 of model 29 (entity: classname "func_rotating", origin "-2315 3487 827", targetname "helo_rotor")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2028,3423,701)(-2025,3551,707) in hull 1 of model 41 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2044,3459,683)(-2023,3475,719) in hull 1 of model 41 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2012,3407,697)(-2009,3567,703) in hull 2 of model 41 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2028,3475,688)(-2008,3487,715) in hull 2 of model 41 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2044,3459,665)(-2023,3475,701) in hull 3 of model 41 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2842,2925,29)(-2833,2932,39) in hull 0 of model 75 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2791,2904,20)(-2791,2968,89) in hull 2 of model 75 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2808,2893,-1)(-2801,2964,7) in hull 2 of model 75 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1753,2925,78)(-1744,2932,89) in hull 0 of model 78 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1779,2909,112)(-1753,2929,133) in hull 1 of model 78 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1795,2893,108)(-1769,2913,129) in hull 2 of model 78 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1779,2909,94)(-1753,2929,115) in hull 3 of model 78 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2864,2925,48)(-2855,2932,58) in hull 0 of model 80 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2890,2909,76)(-2875,2948,94) in hull 3 of model 80 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1729,2925,59)(-1720,2932,70) in hull 0 of model 81 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1756,2909,93)(-1730,2929,113) in hull 1 of model 81 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1772,2893,89)(-1746,2913,109) in hull 2 of model 81 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1709,2909,23)(-1694,2948,41) in hull 3 of model 81 (entity: classname "func_illusionary", origin "", targetname "")
Reduced 20520 clipnodes to 18989
Reduced 5031 texinfos to 3367
Reduced 421 texdatas to 386 (20752 bytes to 18100)
Reduced 42550 planes to 12355
FixBrinks:
Increased 18989 clipnodes to 19298.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 83/512 5312/32768 (16.2%)
planes 12355/32768 247100/655360 (37.7%)
vertexes 18323/65535 219876/786420 (28.0%)
nodes 7028/32767 168672/786408 (21.4%)
texinfos 3367/32767 134680/1310680 (10.3%)
faces 13188/65535 263760/1310700 (20.1%)
  • worldfaces 10621/32768 0/0 (32.4%)
clipnodes 19298/32767 154384/262136 (58.9%)
leaves 4507/32760 126196/917280 (13.8%)
  • worldleaves 3216/8192 0/0 (39.3%)
marksurfaces 16649/65535 33298/131070 (25.4%)
surfedges 62598/512000 250392/2048000 (12.2%)
edges 31842/256000 127368/1024000 (12.4%)
texdata [variable] 18100/33554432 ( 0.1%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 25080/2097152 ( 1.2%)
  • AllocBlock 41/64 0/0 (64.1%)
386 textures referenced

Total BSP file data space used: 1774218 bytes

Wad files required to run the map: "Camper.wad;nw.wad;Opfor.wad;cs_assault2010.wad;inbound.wad;ExceLds.wad;fission_omega.wad;prosjungle.wad;sc_propanic.wad;zt.wad;zt2.wad;tfc.wad;halflife.wad;"
12.14 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: "C:\Documents and Settings\admin\Desktop\Map Compile\Vluzacns ZHLT\tools\hlvis.exe" -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
Arguments: -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
3216 portalleafs
12723 numportals
BasePortalVis:
(3.05 seconds)
LeafThread:
(5090.69 seconds)
average leafs visible: 604
g_visdatasize:411808 compressed from 1292832
5093.94 seconds elapsed [1h 24m 53s]

--- END hlvis ---

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: "C:\Documents and Settings\admin\Desktop\Map Compile\Vluzacns ZHLT\tools\hlrad.exe" -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
Arguments: -low -estimate -noinfo "C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.map"
Load Textures:
Using Wadfile: C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\sc_fission.wa_
386 textures referenced
Reading texlights from 'C:\Documents and Settings\admin\My Documents\QHammer\HammerMaps\lights.rad'
Reading texlights from info_texlights map entity
0 opaque models
0 opaque faces
13188 faces
Create Patches : 41153 base patches
643674 square feet [92689144.00 square inches]
256 direct lights and 32772 fast direct lights
25 light styles

FindFacePositions:
(4.22 seconds)
BuildFacelights:
(93.36 seconds)
BuildVisLeafs:
(13.55 seconds)
visibility matrix : 21.3 megs
MakeScales:
(20.67 seconds)
Transfer Lists : 50363385 : 50.36M transfers
Indices :    32816156 :    31.30M bytes
   Data :   100846161 :    96.17M bytes
Bounce 1 GatherLight:
(0.77 seconds)
Bounce 2 GatherLight:
(1.14 seconds)
Bounce 3 GatherLight:
(1.16 seconds)
Bounce 4 GatherLight:
(1.16 seconds)
Bounce 5 GatherLight:
(1.16 seconds)
Bounce 6 GatherLight:
(1.17 seconds)
Bounce 7 GatherLight:
(1.16 seconds)
Bounce 8 GatherLight:
(1.16 seconds)
CreateTriangulations:
(0.48 seconds)
AddPatchLights:
(11.84 seconds)
FinalLightFace:
(0.16 seconds)
154.98 seconds elapsed [2m 34s]

--- END hlrad ---
Posted 10 years ago2014-11-25 03:17:30 UTC Post #322468
WARNING ILLEGAL BRUSH
Find that sucker and fix/delete it!!
That and your leafnodes are whacked. Func_Detail more things!

Also some of your leafnode errors are referencing the same entity of the illegal brush (entity 0)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-25 17:38:20 UTC Post #322472
I'll make sure to get cracking on the func_detail, and I think I only got the illegal brush error because I didn't set up the compile correctly. I'm not sure where to find entity 0 though. I'm still new to mapping in Goldsrc, sorry for the embarrassing newbie mistakes.

Light_spot still isn't working though. I made sure it was pointing down, I'm not sure what I'm doing wrong when it comes to light_spot and light_environment.
Posted 9 years ago2014-11-25 18:15:18 UTC Post #322473
If you're using Hammer, there's an option to find brushes, go to the menu Map ---> Go to brush number... You can punch in the brush numbers there. Entity 0 simply means that the faulty brush is just regular world brush, it has no entity assigned to it.

As for the light_spot, make sure you specify a high enough brightness. If you need your light to point down, enter -90 in the property Pitch.
Posted 9 years ago2014-12-06 20:19:14 UTC Post #322679
Alright I was able to figure out the light_spot problem. I had aaatrigger textures on the back of my sky brushes and that was screwing up the "is sky" option. I also added a bunch of func_detail ents to my brushes and it really improved my compiling time, thanks for that tip Tetsu0.

But I am still a little concerned about the Illegal Brush problems. I've deleted them and remade the brushes but each time I compile I get more that are completely new brushes around the map that didn't show up in the last compile log. I remember reading that if it's not the brushes causing them then its the way I've built the map. If this is so, would I need to abandon my map and start from scratch?
Posted 9 years ago2014-12-08 19:08:03 UTC Post #322697
One other thing I am having a hard time figuring out it that my transparent textures are full bright(or at least look that way). Here's a screenshot of what I am talking about

How do I fix this so these transparent textures match the lighting of everything else?
Posted 9 years ago2014-12-08 19:33:04 UTC Post #322698
There is no way around this afaik. You COULD clip out the opaque parts of that railing and render it normally, or maybe raise the lighting so the problem is less noticeable?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-08 21:00:11 UTC Post #322699
Are you sure you didn't set "minimum light level" to something other than 0?
Posted 9 years ago2014-12-08 22:37:52 UTC Post #322700
I checked and Stu is correct, it shouldn't look fullbright like that. Make sure also you're using solid/255 for the render settings :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-08 23:30:30 UTC Post #322702
That fixed it. I was using texture instead of solid. Thanks!

I'm still getting those illegal brush problems though. I don't know what's going on since I delete the brushes that it says is causing the problem but new illegal brushed pop up with each new compile.

I'm not sure if it's a HLfix error or what. I found this thread where they talk about it but I don't know if it applies to my map or not. Any ideas?
Posted 9 years ago2014-12-09 00:02:07 UTC Post #322703
HLFix does not create errors, and any problems people have with it are due to setting it up wrong, which CAN be a pita. I would recommend using Sledge to compile your maps if you aren't already, which handles floating point vertices perfectly by default ;)

If you want to upload your map I can take a look at your brushes, or maybe post some screens of the map?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-09 02:08:57 UTC Post #322704
Yeah illegal brushes are a super pain in the rear.
Cheers for sticking with it.
Post it up in the problem vault if you're still stuck
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-09 18:15:05 UTC Post #322710
Alright I uploaded my map.

Keep in mind that I'm still new to mapping goldsource so things are probably unorganized and messy, it's also very WIP at this point.

But I wanna thank you all for your continued concern and help.

Download
Posted 9 years ago2014-12-09 20:27:32 UTC Post #322712
Map compiled fine for me, and I got the exact same illegal brush errors your got. Your map looks incredible btw! ;P

I looked at it quickly and could not find the cause of the illegal brushes, but I will check it out again later. I'm sure I have this error cataloged in my error log, but I don't have access to it atm. there is surprisingly nothing in Tommy's error table about this one!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-09 21:23:12 UTC Post #322714
Thanks man!

I'm not in a rush so take your time. I am just grateful for the help.
Posted 9 years ago2014-12-09 21:43:39 UTC Post #322715
We are happy to answer GoldSrc questions, as you can see :)

Btw, that's pretty neat you can use aaatrigger on outside faces of your level like that; the transparency helps visualize the level much better, I've never seen that done before..

I'll let you know if I'm able to track down those errors, and again, REALLY impressive map! :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-10 00:38:41 UTC Post #322718
Perhaps it could be requested that Sledge also shows sky textures as transparent ;)
Posted 9 years ago2014-12-13 08:35:02 UTC Post #322759
Was able to isolate the errors by deleting stuff, compiling, and then checking the log for the illegal brushes:
User posted image
Green: brushes from one or more of the three cacti :)
Blue: brushes from the chopper.
Red: one brush from the tower radar array.

From there, you are going to have to track down the actual brushes causing the errors and rebuild them. When I remove the cacti, radar tower, and chopper, I get zero illegal brushes.

Another thing I noticed about your map is there are a lot of world brushes(solids) that should probably be func_detail, e.g., the tram track, light fixtures, props, furniture, all door trims and molding etc. Use Sledge's auto visgrouping to deselect brush entities, and you will see all the world solids I'm talking about

DiscoStu
Yup, those transparent textures are super useful, and you're right: he could have used null, and toggled the hide null textures button in sledge ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-13 20:16:14 UTC Post #322766
Wonderful! I can't thank you enough Captain Terror for figuring that out, I was stumped. I'll make sure to include you and others in the credits for all the help.

I'm relieved that it was just some little details and wasn't something that was a huge part of the map. It shouldn't take to long to recreate that stuff (considering the chopper is a prefab) and if worse comes to worse I've got a helicopter model and a cactus model I can use as a substitute. I'll also make sure to change those world solids into func_detail entities.

And just for future reference how were you able to track down the real brushes that were causing the problems? Whenever I tried to find them it always just gave me random brushes that weren't the actual problem.

Anyways thank you again. I am truly grateful.
Posted 9 years ago2014-12-13 20:52:08 UTC Post #322767
It was a pleasure looking through your map, you Sven guys are nuts! :P

Was able to find where the illegals were coming from, by randomly deleting stuff, compiling, and checking the log each time to see if the error messages were still there. luckily, they were all in the same place and the first place I looked

If you need a hand rebuilding anything, I'd be happy to help :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-13 21:22:34 UTC Post #322768
User posted image
I can no longer smuggle illegals, I was randomly deleted.
Posted 9 years ago2014-12-13 23:03:30 UTC Post #322772
:lol:
Jessie JessieTrans Rights <3
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