I'm working on a project, and I'm having a problem with the equipment when a player starts a new game in a specific map.
Basicly what I want is that the player should start with a whole bunch of items, including an empty rocket launcher.
I allready know how to set up a system to give the player all the items they need through point_templates and env_entity_makers. But what I want is the player to have the rocket launcher, but not being able to use it, becuase it have no ammo.
Think this is impossible? Well, try and start up a new game in the chapter "Follow Freeman". You'll see a red rocket launcher pickup icon, and the weapon will be in your inventory, but it's out of ammo.
So, my question is:
How do I use point_templates and env_entity_makers to give the player a rocket launcher that's out of ammo?