Latest Wall Worm Updates and New Videos Created 9 years ago2015-06-27 18:48:48 UTC by wallworm wallworm

Created 9 years ago2015-06-27 18:48:48 UTC by wallworm wallworm

Posted 9 years ago2015-06-27 18:49:43 UTC Post #326127
I wanted to share some news with you guys. I'm the developer of Wall Worm and have some new videos and new additions in WW lately that I'd like to share with you.

There were some updates this week to make Wall Worm for 3ds Max more compatible for Goldsource. WW has mainly been for Source, but this week I updated it work better and have more automation with Goldsource as well.

See the Changelog for complete details: http://dev.wallworm.com/topic/33/wwmt_changelog.html

This means you can now export models+textures in the same automated way in both Source & Goldsource.

I also wanted to share some videos I've started detailing how to use Wall Worm as your Level Editor for Source (and this also applies to Goldsource). Yes, you can build levels for Source/Goldsource inside Max, believe it or not.

Episode 1
https://www.youtube.com/watch?v=5on5u4nMzzQ

Episode 2
https://www.youtube.com/watch?v=cC56uKp0ODk

And here is a guide for download + print:
http://www.wallworm.com/projects/utilities/Hammered-to-the-Max.pdf

I hope you enjoy this!
Posted 9 years ago2015-06-27 20:25:28 UTC Post #326129
Already used this a while ago to port a goldsource map to cs:go and edited some very messy stuff in Max for it. Good stuff, don't remember having any problems with it; any chance of having Wallworm work with Blender?
Max is 150/month right now :|
I know, i know...student version...
Posted 9 years ago2015-06-27 22:25:35 UTC Post #326130
That's been a regular question over the years (Blender Support). It's really unlikely. I'm a 3ds Max fanatic and my own passion for Max + Source is the primary motivation behind Wall Worm. There isn't any incentive for me to work on a Blender version.

I'm glad you were able to use the tools to port your project. I'd love it if you shared some screen shots of your port over on the WW forums. I always love to see things people are working on.
Posted 9 years ago2015-06-29 09:21:13 UTC Post #326137
After banging my brains about and getting this to work with Source, I may take a shot at Goldsource modding. Thanks for the program Shawn! Never got to thank you so let me do so right here and now.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 9 years ago2015-06-29 09:48:40 UTC Post #326138
i posted screenshoots sometime ago were i was building a HL 1 map in Blender 3d... for the first time it worked but when i addded an extruded cube it came with errors in a hl 1 map compilator
Posted 9 years ago2015-06-30 02:39:54 UTC Post #326143
@Ghost129er Thank you for the kind remark. If you run into issues with either Source or Goldsource, just let me know. Always happy to help out.

@ninja ... I don't know anything about Blender... but making maps in Max is pretty straightforward (for me at least).
Posted 9 years ago2015-07-01 16:41:46 UTC Post #326152
Blender version please? More people have blender because its free. I use blender now too. Not as well as Max but I needed to upgrade from Max7 badly.
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-01 17:23:54 UTC Post #326153
Autodesk Student version. Free, any version, 3 years.
I don't see a problem with that...
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 9 years ago2015-07-01 20:01:15 UTC Post #326155
I didn't learn Blender for shits and giggles, I needed it for my new job.

I believe it would be good for the plugin as well.
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-01 21:25:36 UTC Post #326156
I don't know anything about Blender... but making maps in Max is pretty straightforward (for me at least).
I agree. Max has the upper hand over Hammer for too many reasons to list here, but the 3D navigation is beyond borked. The average gamer that quickly wants to try out mapping is going to dump Max, if they go at it without a 3d mouse.
On the other hand, Hammer feels more "familiar" to anyone that has played a Valve game. 3D navigation is identical with in-game movement.

Imho, if you`re looking to expand, i'd definitely look into what can be tweaked with Max 3d nav.
Posted 9 years ago2015-07-01 23:04:43 UTC Post #326157
There's a walk through camera in max. It's the two little shoe prints icon in the bottom left I think. Been a while. Max was created for architecture and has remained to be oriented towards that since. Though it does a lot of things now but it's still compatible with cad softwares.

A blender plugin would still be a good idea.

If I can spend 4 months getting controller support for my indie project, you can certainly make a port to blender. Fuck I know I don't need controller support but it is indeed a good idea. Plus people wanted it.
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-02 00:30:50 UTC Post #326158
Glad you mentioned walkthrough mode. It's something that many new Max users don't know about. Although the navigation may seem awkward compared to Hammer at first, the navigation in Max is actually far more robust and customizable.

Again, in terms of Blender support, it's just not going to happen. I've been working on Wall Worm for several years now because it is something that I wanted to do for myself. As a hard-core Max user, it's just something I always wanted--and now I have. Although I'm sure that there are some Blender users that would enjoy a Blender side, it isn't on the radar. It would be a lot of work for an environment I don't even use. And while I always enjoy sharing WW with the world, I don't have infinite time and resources. So you'll have to be happy with 3ds Max if you want to use Wall Worm :)

@Rimrock: Max 7! Wow... that is old school. Wall Worm doesn't even work in those old versions. Jump into Max 2015+ and you'll get many pleasant surprises.
Posted 9 years ago2015-07-03 00:20:36 UTC Post #326170
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