I wanted to share some news with you guys. I'm the developer of Wall Worm and have some new videos and new additions in WW lately that I'd like to share with you.
There were some updates this week to make Wall Worm for 3ds Max more compatible for Goldsource. WW has mainly been for Source, but this week I updated it work better and have more automation with Goldsource as well.
See the Changelog for complete details: http://dev.wallworm.com/topic/33/wwmt_changelog.html
This means you can now export models+textures in the same automated way in both Source & Goldsource.
I also wanted to share some videos I've started detailing how to use Wall Worm as your Level Editor for Source (and this also applies to Goldsource). Yes, you can build levels for Source/Goldsource inside Max, believe it or not.
Episode 1
https://www.youtube.com/watch?v=5on5u4nMzzQ
Episode 2
https://www.youtube.com/watch?v=cC56uKp0ODk
And here is a guide for download + print:
http://www.wallworm.com/projects/utilities/Hammered-to-the-Max.pdf
I hope you enjoy this!