Want to be on credits ? Read more... Created 9 years ago2015-07-12 13:24:58 UTC by abbadon abbadon

Created 9 years ago2015-07-12 13:24:58 UTC by abbadon abbadon

Posted 9 years ago2015-07-13 13:52:27 UTC Post #326309
Hi again. As the MOD I´m doing starts to see the light at the end of the tunnel, I have less time to code because of the big work with maps and models I have to do. In fact, there are TWO things that I have to code that are driving me nuts, the first was a true nightmare for the last 7 years since the release of ZWC v1.0, and the second is a new feature I wish to add.

If you want to be on credits, as Dr. Orange already is, just read below. I don´t need advices this time. What I need is two FULL and working pieces of code, but, let´s describe them:

1.ADD HOUNDEYE BLAST ATTACK and SHOKWAVE EFFECT to certain WEAPONS

Altough I know that there were an old tutorial about how to do this feature, It doesen´t work, maybe it´s incomplete, or is totally wrong (as much of the first tutorials about HL coding published between years 2002 and 2005).

The code must work on any weapon I will add it on.

2.MAKE A MONSTERMAKER WHICH CAN BE ACTIVATED REMOTELY BY A PLAYER´S COMMAND

We all know monstermakers, well, what I want is a Monstermaker that can be activated by the player remotely by a command-impulse; plus, it has to be only useable by a specific team (Team1, Team2, Team3 and Team4 are the ones of the MOD). The rest of properties of the monstermaker remains intact (max live children, delay, etc...).

Well, If someone has the solution for one of this problems I have, it´ll be on credits of the v2.0 of the MOD.
User posted image
http://www.moddb.com/mods/zion-warcry

http://www.moddb.com/mods/zion-warcry/videos

I forgot to mention that, if you´re willing to join this challenge, you must PM me to make a list of who and when joins, so, if that´s the case of two persons giving the solution, I will take in count who joins first.

Sorry for not saying this before.
Posted 9 years ago2015-07-14 18:40:17 UTC Post #326399
Received first advices!!. I know that´s not what I asked, but, hey!, at least is one approach!!. Will try what he says and then put the results...

BTW: the guy pointed me to...

http://articles.thewavelength.net/209/
Posted 9 years ago2015-07-18 08:50:08 UTC Post #326437
But no luck at all, game still crashes...

EDIT,EDIT,EDIT!!!!!

I finally managed to code it!!, It now works but I have to poke a bit with values to make the beam cylinder look better. Problem is that the Guy doesen´t give his name-nickname, please PM me so I´ll give you credits for pointing me to the tutorial, I was wrong putting the main function where I put it on first place... ;)
User posted image
Edit: Image of the definitive look!! ;)
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