Welp.
I know the Goldsrc engine pretty good, but there's still something I'd need to know if someone will be able to tell me.
I'm trying to play with ambient_generic in Hammer and CS 1.6. I've made two different sounds: one is a music, the other one is the same music but it's edited because I've muffled it with GoldWave to give the illusion of it being behind walls (like the music you hear when you're out of the disco and then you open the door and the sound is clearer).
And... Yay! I made it! But this damn engine, for some reason, when I'm far enough from one of the sounds (respectively: large radius and medium radius), it stops, and when I go back to the sound radius it starts playing again but from the same position it has stopped before. This basically means that the two sounds aren't synchronyzed anymore, messing up the whole thang.
So, the one million dollars question:
Is there a way to make a sound to play constantly even if the client isn't in the sound's radius (and, of course, without setting it to "Play everywhere")?
Thanks in advance.