Textures won't glow Created 8 years ago2015-12-26 23:22:57 UTC by KB90 KB90

Created 8 years ago2015-12-26 23:22:57 UTC by KB90 KB90

Posted 8 years ago2015-12-26 23:22:57 UTC Post #327924
Long time ago when I was developing maps. I remember there were textures in halflife.wad that would glow without any changes. So I have tried to set few of them like +0~FIFTIES_LGT2, +0~LIGHT5A and few others, notthing happens, I mean when I hit them with crowbar they act like lamps, they sparkle and make broken glass noises, but they are not glowing at all. I open lights.rad in my VHE/tools folder where all my build programs are, and they have settings of 255 255 255 10000 or 255 255 255 20000, even if I make 255 255 255 50000, nothing.
What can be the problem. Thank you.
Posted 8 years ago2015-12-27 01:01:02 UTC Post #327925
I'm not sure what's causing the problem here, if they're in the lights.rad file then they should be working. You could try adding an info_texlights entity to the map and see if that fixes the problem.
To do this, just add any point entity and change the class to 'info_texlights'
Turn off SmartEdit, and click 'add' to add whichever values you like values, as shown here:
User posted image
Under 'Key' put the name of the texture, and under 'Value' put the colour and brightness values.
Hopefully this should work.
Alabastor_Twob Alabastor_Twobformerly TJB
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