Half-Life 1 STEAM version vs Half-Life 1 Created 8 years ago2016-01-04 17:01:54 UTC by abbadon abbadon

Created 8 years ago2016-01-04 17:01:54 UTC by abbadon abbadon

Posted 8 years ago2016-01-04 17:01:54 UTC Post #328085
Hi (again). I have a serious doubt. Every one of us know the engine limitations of the '98's HL, and then I realize that there's the STEAM version of it, which is newer,so: does this mean that its limitations are gone or is it the same engine after all?, is STEAM version an upgraded engine like Xash3D is on which all boundaries are far higher in their values?. Please, I'm thinking of making my mod for STEAM even if I have to change the code which is what's harder for me the most...
Posted 8 years ago2016-01-04 17:27:17 UTC Post #328086
There were updates but it's still the same engine. If your mod isn't too sophisticated I don't see why you can't make it compatible with all versions of HL. Like you can take the most complex map from today and it will run on the oldest version of HL, it's only going to be 16-bit color, detail textures won't work and some other stuff, you get the idea...
Posted 8 years ago2016-01-04 18:39:47 UTC Post #328088
So, Bruce, I cannot expect to get rid of model limitation of 512, more edicts available, and keep the damn (sorry) SZ_GETSIZE:overflow message and the crashes caused because of trespassing all of those limitations, right? :(
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