I have two maps, on one map there's [/b]a door[/b], [/b]scripted_sequence[/b], [/b]trigger_multiple[/b], on the other map there's the monster who is Barney that will open the door. The trigger multiple is used because the player could touch the trigger anyway even when Barney is not there and setting the flags to No Clients and Monsters is not necessary either because there are other monsters in the map, that's why I used multiple instead of once. The problem is that when I bring Barney close to the sequence, trigger it, Barney runs to where the sequence is, just as planned, but he doesn't do anything. The sequence is supposed to play the animation intropush and trigger the door open. Instead Barney just stands there forever.
What's weird that It actually worked once... I don't know why, but now every time I try it, it just wont. I didn't change anything between the times it worked and didn't.
Here are the properties:
monster_barney
Name: barnez
Flags are unchecked, all of them.
scripted_sequence
Name: barnezunlock
Target: dr4
Delay before trigger: 1
Target Monster: barnez
Action Animation: intropush
Search Radius: 1024
Repeat Rate ms: 0
Move to Position: Run
All flags are unchecked as well, I tried checking No Interruptions and unchecking but same results.
trigger_multiple
Target: barnezrun
Delay before reset: 3
All flags unchecked
func_door
Name: dr4
etc. I don't think all the properties for the door are necessary.