Func-tank for turret Created 8 years ago2016-01-31 21:43:05 UTC by twitch1 twitch1

Created 8 years ago2016-01-31 21:43:05 UTC by twitch1 twitch1

Posted 8 years ago2016-01-31 21:43:05 UTC Post #328600
I want to make a brushed based turret func-tank lime in goldsrc. Is there a tutorial for this?
Posted 8 years ago2016-01-31 22:36:34 UTC Post #328601
Posted 8 years ago2016-02-01 16:33:48 UTC Post #328614
That is for the source engine? Also, I just want a simple turret that the client can control either with a button or trigger. I'm really confused with the func_tank in source engine.

Thanks
Posted 8 years ago2016-02-01 16:57:51 UTC Post #328615
Ah sorry. Missed that. What issues are you having exactly?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-02 01:43:41 UTC Post #328630
The links for tutorials online are all broken. Do you know of a tutorial for a simple turret gun in source? or can you walk me through building one? Or provide a vmf with one in it?
Posted 8 years ago2016-02-02 03:04:30 UTC Post #328631
create a brush entity, func_tank, name it something fun. Create a trigger brush entity, tie it to a trigger_multiple and name it tank_controller. its gonna be the func_tanks control volume.

So you need to stand in the control volume and use the func_tank.

play around with those settings. I don't have hl2 installed on this laptop (and im out of state for work right now)
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-02 13:17:30 UTC Post #328634
Apparently it isn't that simple and there is more to it. I will keep looking and messing with it. Thank you for your help!
Posted 8 years ago2016-02-03 01:57:57 UTC Post #328636
hmm yeah i just tried it (took a few hours to d/l hl2)
and i can get the tank to make sounds but no bullets come out.

I've done automated turrets in the past but never any player controlled ones. this is interesting.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-11 08:56:04 UTC Post #328811
Look at the Combine mounted guns, like in this tutorial:

http://www.interlopers.net/tutorials/25687

VDC notes that sdk_d2_coast_12.vmf should have one which you can reverse-engineer, too.
RabidMonkey RabidMonkeymapmapmapfapmap
You must be logged in to post a response.