Problem very weid with brushwork Created 8 years ago2016-03-18 20:35:41 UTC by REBELVODKA REBELVODKA

Created 8 years ago2016-03-18 20:35:41 UTC by REBELVODKA REBELVODKA

Posted 8 years ago2016-03-18 20:35:41 UTC Post #329447
I was compile my map,but when I got to electric poles, I saw this that has intrigued me.
That was that happen in another map, and I was must trash it :(
User posted image
User posted image
REBELVODKA REBELVODKASemper fidelis
Posted 8 years ago2016-03-18 21:01:06 UTC Post #329448
Zoom in on that in the Top view and make sure each of the vertices are on the grid.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-18 21:53:32 UTC Post #329449
Zoom in on that in the Top view and make sure each of the vertices are on the grid.
Wow, thanks m8 for reply.
But teh rare is is Only in two poles ;)
REBELVODKA REBELVODKASemper fidelis
Posted 8 years ago2016-03-19 04:03:30 UTC Post #329450
You may be using cylinders with too many sides. Consider using less sides.
Posted 8 years ago2016-03-19 14:24:47 UTC Post #329451
turn it to func_detail, all very complex geometry should be excluded from VIS by either func_wall or func_detail
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