CS:GO working Snowmobile Created 8 years ago2016-05-06 13:33:29 UTC by keevlicious keevlicious

Created 8 years ago2016-05-06 13:33:29 UTC by keevlicious keevlicious

Posted 8 years ago2016-05-06 13:33:29 UTC Post #330058
hey,

I made it :D I made an driveable car for CS:GO, a snowmobile. It works good, but when i touch a wall, it will flip over. Its just a func_physbox. What i have to do that if it touches the wall, it will not flip over?

https://www.youtube.com/watch?v=9jNLNI23cak&feature=youtu.be

Regards
Kevin
Posted 8 years ago2016-05-06 13:48:22 UTC Post #330059
If I recall correctly, there should be something related to "keep upright", either in the "func_physbox" or another entity.
Posted 8 years ago2016-05-06 13:53:32 UTC Post #330060
Yeah, there's a phys_keepupright entity wich links to physics objects to... Keep them upright I guess.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-05-06 14:13:33 UTC Post #330061
So i need to create one? I dont have on the Snowmobile i think.
Posted 8 years ago2016-05-06 14:22:23 UTC Post #330062
Well, there is an entity keepupright. What should i put in there?

http://i.imgur.com/xtgV4Ni.png
http://i.imgur.com/JIE9ULx.png
Posted 8 years ago2016-05-06 14:46:12 UTC Post #330063
You can read about what the different keyvalues do here.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-05-06 15:24:19 UTC Post #330064
Hm, i got a weird problem. If i put the map on a server, i cant drive the vehicle but when i type "map mapname" in console, i can drive the vehicle lol... makes no sense...
Posted 8 years ago2016-05-07 08:53:05 UTC Post #330067
Did you upload everything to the server ?
Operating system of the server ?
Output of server's console (censor sensible info if any first) ?
Posted 8 years ago2016-05-07 12:30:57 UTC Post #330069
Yes, I upload everything to the server. Well, its only the .bsp and the .nav
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