info_player_start shows up as green bloc Created 8 years ago2016-08-31 05:04:41 UTC by Invader4000 Invader4000

Created 8 years ago2016-08-31 05:04:41 UTC by Invader4000 Invader4000

Posted 8 years ago2016-08-31 05:50:26 UTC Post #331487
EDIT: FIXED! What i did was install updated halflife.fgd on Verc collective archived website http://web.archive.org/web/20061024155039/http://collective.valve-erc.com/index.php?go=hammer_beta and replace with original halflife.fgd.
I have one problem. Gordon, NPC's, and weapons are showing up as yellow and blue blocks. I had heard that in 3.5 you SHOULD be able to see info_player_start as Gordon. Mine shows up as a yellow box. Help please! :aghast:

Mine's like this:
User posted image
Posted 8 years ago2016-09-01 18:48:52 UTC Post #331508
Open your mod .FGD file with a program such as wordpad, notepad or notepad++.

In this example we do it for Barney:
@PointClass base(Monster,TalkMonster, Sequence) size(-16 -16 0, 16 16 72) studio("models/barney.mdl") = monster_barney : "Barney" [
Search for a line that looks similar to the one I just posted. It defines Barney as button within the Editor so that you can select and place him inside your maps.

What your lines will most likely miss if they are just displayed as blocks is this line:
studio("models/barney.mdl") = monster_barney : "Barney"
The studio line links to the actual model which allows you to see it inside your map editor. You will have to do that manually for every single model that's only displayed as block in your editor. Make sure you link to the correct models when doing that. And make a backup of your .FDG file before messing with it just in case you mess things up.
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