Hey guys.
Anyone that installed the new Nvidia Game Ready drivers (372.70) experienced some weird filtering on brush's textures on Goldsource games?
It's really weird. Take a look: It acts like anisotropic filtering, but in the wrong way.
I've tried Cry of Fear and this happens too, but it doesn't happen on other similar/engine derivates OpenGL titles like Quake 1 and Quake 3 Arena.
Now, I have forced anisotropic filtering 16x and 8x Transparency SSAA from the Nvidia Control Panel and SSAA 4x from Nvidia Inspector. But that worked flawlessly before updating my drivers. I've used that configuration for more than a year and nothing strange happened (even after many driver updates).
For those who's wondering, I had to update them otherwise I couldn't play the Battlefield 1 open beta (it's a requirement).
I'll try to turn off my custom AA and AF settings to see if it works, even though it would piss me off a bit because I hate jagged egdes.
But I'm posting this firstly because I wanted to know if it's a driver problem and happened to somebody or if it's just me.
Anyone got this?
Thanks in advance.
EDIT: It also happens in the 3D viewport of Hammer.
EDIT 2: Found the problem. It's the Transparency Antialiasing. I've turned it off and everything went ok. If you have the new Game Ready drivers, could you please try to force Transparency Antialiasing to 8x and see if this happens to you too?