DUSK retro 90's fps for 2017 anyone? Created 8 years ago2016-09-16 21:37:44 UTC by kruk kruk

Created 8 years ago2016-09-16 21:37:44 UTC by kruk kruk

Posted 8 years ago2016-09-16 21:37:44 UTC Post #331700
http://www.pcgamer.com/brutal-new-fps-mixes-hexen-doom-and-quake/

yeah i stumbled on this anyone heard about it?
Posted 8 years ago2016-09-17 00:21:51 UTC Post #331702
It doesn't look very good. The graphics look like they're trying to hard to be 90s rather than actually BEING 90s graphics. It just doesn't look very visually appealing.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2016-09-17 01:43:22 UTC Post #331703
Yeah not sure about this one. On the other hand, I'm definitely looking forward to Strafe.
Posted 8 years ago2016-09-17 03:35:35 UTC Post #331704
I'm not looking forward to strafe either. It suffers from the same problems as this too.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2016-09-17 04:40:33 UTC Post #331705
I was briefly following this game but it does look like a bit of a dud, unfortunately. I love a low-poly/low-fi aesthetic, but this doesn't really look like it's trying there. It takes real talent to make a low-poly model with a convincing amount of implied detail. These look like a bunch of triangles hurriedly slapped together, which wouldn't have made the grade even in the early 90's.

I shouldn't judge too harshly from one trailer but the level design also looks like it's made of long, straight corridors, barren outdoor arenas and simple, boxy houses, none of which are very true to any of the games it's name-dropping. Doom is known for sprawling, non-linear, abstract levels that still managed a tonne of height variation, and Quake used it's 3D engine to push for proper verticality, complexity and overlapping pathways. This trailer just feels disingenuous.

But you never know. The guns look quite punchy, the movement looks fast, and the way you can tumble upside down for totally free aiming while airborne looks pretty cool. There also seems to be a quick slide/dash move in there that could be fun. I might still check it out... if the price is right.
Strider StriderTuned to a dead channel.
Posted 8 years ago2016-09-17 19:01:30 UTC Post #331709
I was surprised it's getting so much attention since it looks like a mediocre quake 1 mod and usualy you can find more interesting stuff on MOD DB.
Posted 8 years ago2016-09-18 09:57:32 UTC Post #331713
It looks worst than the games made with CUBE or FPSMaker...
Posted 8 years ago2016-09-18 10:13:53 UTC Post #331714
Posted 8 years ago2016-09-18 11:47:31 UTC Post #331715
That is far more appealing in terms of visuals.

As for this DUSK thing? I'm not sold on it. It looks lacking by 90s shooter standards, which is impressive... but in a bad way.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-09-18 12:20:23 UTC Post #331716
The gameplay looks suitably fast-paced, but the trailer didn't really show whether or not the enemy AI was a good fit for that kind of gameplay, and the art style is... Well let's just say they're putting too much effort into keeping with the technical limitations of the 90s, especially in terms of colour palette.

Deadlocked looks beautiful, though, and I suspect it has something to do with being based on a 2D prototype, and them trying to keep that aesthetic while jacking it up to 11 in 3D. Them pixels are great, and the colours are nice and vibrant while still being clean.
Notewell NotewellGIASFELFEBREHBER
Posted 8 years ago2016-09-18 13:10:43 UTC Post #331717
I like it much more than DUSK, it looks like "Metroid Prime: Hunters" of the Nintendo DS, donĀ“t you think so?
Posted 8 years ago2016-09-18 13:29:29 UTC Post #331718
Would be rly great to paly a stylized 3d pixelart with alot of work put in to, DeadlockedPrime looks sweet XD
Once i did a character basing it on this art style ..took more time and effort then i thot ;p
http://kruku.deviantart.com/art/Nemesis-175435416?q=gallery%3AKruku%2F22661739&qo=50
Posted 8 years ago2016-09-19 18:56:52 UTC Post #331732
Wow!!! O_o
Posted 8 years ago2016-09-19 19:24:37 UTC Post #331733
See, that there is far, far better than any of the models in DUSK.
Good work, I have no idea how to put that much detail into that few pixels.
Notewell NotewellGIASFELFEBREHBER
Posted 8 years ago2016-09-20 01:13:12 UTC Post #331738
Yep, that looks great kruk. It shows exactly what all the DUSK models are missing, particularly that you actually put some thought into the joints, shadows and highlights.

Perhaps a little high poly compared to the games DUSK is imitating, I don't remember heads being that round back in the 90s!
Strider StriderTuned to a dead channel.
Posted 8 years ago2016-10-07 19:45:13 UTC Post #331924
Here is another retro FPS that looks better than Dusk and it is free.
https://kuupu.itch.io/exodemon
Posted 8 years ago2016-10-07 21:50:19 UTC Post #331925
The art style reminds me of Strafe's which already is a bad thing... The sprites that the guy made also aren't very good and lack a lot of detail.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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