I am trying to rig a mesh from another goldsrc game to an existing Sven Co-op skeleton and it's animations, but I have no idea how to go about it. All the tutorials I find on rigging half life models in 3ds max only show how to do it by building a skeleton from scratch. I am at a loss.
I'll import the Sven skeleton from an existing model and delete the mesh but keep the skeleton, but this deletes all the bone names from the skeleton so I can't use it. Another thing I try is I'll import the mesh I want to rig without it's skeleton and then import the Sven skeleton and try to assign vertices but it won't let me. A friend of mine told me to use the skin wrap modifier but that doesn't work either, and I am not sure how to use it properly.
Is there anyone who can tell me what I need to do so I can do what I am attempting? I know I can rig it in Milkshape 3d but the selection method is so difficult it makes it too tedious.
Does any think they can help?