scripted_sequence with freezing grunt Created 8 years ago2016-10-14 20:47:08 UTC by Koni Koni

Created 8 years ago2016-10-14 20:47:08 UTC by Koni Koni

Posted 8 years ago2016-10-14 20:47:08 UTC Post #332015
So Im trying to warp grunt behind an exploding door, grunt teleports there like it should but it wont attack me. Only if i hit him he reacts and starts shooting.
Im using trigger_once and scripted_sequence

trigger_once specs:
target: stairs (scripted_sequence entity)

scripted_sequence specs:
name: stairs
target monster: soldier2 (monster_human_grunt)
search radius: 20000 (I have no idea what this even means)
move to position: Instantaneous

first I tried aiscripted_sequence but then he was invulnerable and didnt react to anything.
Posted 8 years ago2016-10-14 23:59:01 UTC Post #332017
it would be better to use a trigger teleport that allows monsters to use it, rather than a scripted sequence. Else you might want to have an 'action animation' in the scripted sequence (prolly a very short one, i'm guessing you want him to start shooting as soon as he teleports in)
Posted 8 years ago2016-10-15 11:55:10 UTC Post #332023
Thanks for the suggestions.
I tried Highlander´s method and it worked.
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