** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0.map"
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\valve hammer editor\zhlt.wad
- Contains 1 used texture, 2.00 percent of map (22 textures in wad)
- Contains 2 used textures, 4.00 percent of map (332 textures in wad)
- Contains 45 used textures, 90.00 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 2 used textures, 4.00 percent of map (208 textures in wad)
Texture usage is at 0.29 mb (of 4.00 mb MAX)
0.22 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 417 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 183, 579, 54)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 337 (0.02 seconds)
SolidBSP [hull 2] 335 (0.02 seconds)
SolidBSP [hull 3] 358 (0.02 seconds)
0.22 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
--- END hlvis ---There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0.log for the cause.
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~2\VALVEH~1\compile\ZHLT34~1\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0"
--- END hlrad ---There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cshift\maps\a1a0.log for the cause.
I looked all around my map (it's not that big) both in HL and in Hammer itself but there are no leaks at all. I've also checked for entities in the void but there are none and I haven't enclosed the map using a brush entity. Help would be appreciated.