Posted 7 years ago2017-07-24 20:45:32 UTCPost #336319
Heh, it's never actually a month. This is TWHL, not RunThinkShootLive.com
It's good to give people some sort of a deadline to work towards, but it always gets pushed back. I mean... TWHL tower limited people to a 1024x1024x160 unit space and a lot of people needed an extension.
Posted 7 years ago2017-07-24 21:08:34 UTCPost #336321
I don't know anything about SoHL other than the MoveWith thingy which is probably the only reason why I'd vote for SoHL.
Why do we need additional programming? The project is getting way too complicated if we throw custom gamecode into the mix. Just let us stick with SoHL and call it a project.
Posted 7 years ago2017-07-24 21:14:27 UTCPost #336323
It's quite functional, at least to my knowledge.
I posed the idea of the programming side to this. It was just a thought to give us programmers some love. Even if it is a mapping website.
If Solokiller is joining this project it would be cheating. xd Anything he turns in will be eons ahead of what we can do. Now if it were a large collab and not a competition…
Posted 7 years ago2017-07-24 21:17:06 UTCPost #336326
@The Mad Carrot
Some people (not me) may need to use scripted_sequences in their maps and SoHL causes problems with these entities. So Vanilla GS is a better choice in my opinion.
@James Luke
But it is Not a competition. Or is there something I don't know about the upcoming collab?
Posted 7 years ago2017-07-24 21:20:18 UTCPost #336327
I voted.
Remember when I suggested the idea of "code additions" that I was refering to stuff that already exists within SoHL and/or the HL universe. That would be a lot of easier for everyone that way.
Posted 7 years ago2017-07-24 21:27:10 UTCPost #336329
This is not a competition.
It would work in a similar way to TWHL Tower. Everyone makes a map and I string them together. It wouldn't even have a story as such.
If people wanted to get together and make a mod with custom coding and all that jazz, then go for it, but I don't know if it's really necessary for one of these quirky little collabs.
I personally would be interested to see what people can achieve with vanilla. It's just more simple that way.
Posted 7 years ago2017-07-24 21:36:01 UTCPost #336335
in the poll, vanilla is clearly winning. However, implementing the most often used custom code from spirit (model replacements) into a custom DLL shouldnt be terribly difficult. Just need to give everyone the new DLL's and FGD's.
Regardless of whether therse new code or not, I am totally in on this
Posted 7 years ago2017-07-24 21:37:54 UTCPost #336336
Remember that "custom code" was an idea at the beginning, I'm not enforcing it. If you guys want to stick with pure vanilla (no custom code), I'm fine as well.