New Studiomdl.exe (UV shift fixed) Created 7 years ago2017-09-17 17:46:16 UTC by The303 The303

Created 7 years ago2017-09-17 17:46:16 UTC by The303 The303

Posted 7 years ago2017-09-17 17:46:16 UTC Post #337428
A new studiomdl.exe has been made available by BrianOblivion (AKA DoomMusic on Sven Co-op Forums) which not only has fixed the infamous UV shift issue that plagued pretty much studiomdl.exe variants, but also properly fixes non-power of 2 textures by padding out space (be sure to use the -b <number of padding pixels say 64 or more> command ). Furthermore has a brand new command called $protected which will prevent bones from being stripped out on compile if they are not weighted to a mesh. It also supports extra texrendermodes used by Sven-Coop and other mods like fullbright.

https://forums.svencoop.com/showthread.php/45003-StudioMDL-with-Texture-Shifting-fix?p=528588

I HIGHLY recommend everyone who is a modeller to use this as it has fixed so many things and has made my workflow so much better.
Posted 7 years ago2017-09-23 06:10:20 UTC Post #337485
Nice - does it support the Day of Defeat texrendermodes too?
Posted 7 years ago2017-09-23 17:38:56 UTC Post #337494
Masked & additive? yeah those and the additional Sven-Coop ones like fullbright, flatshade, ect.
Posted 7 years ago2017-09-25 19:15:52 UTC Post #337533
Cool stuff, though i betcha from now i won't be forgetting to shift the uvs 1 unit before recompiling.
Posted 7 years ago2017-11-04 07:27:58 UTC Post #337953
Is it hard to add support for that? Possibly just need to increase some constants. Not sure whether Xash changed the .mdl format.
Posted 6 years ago2018-01-20 21:45:11 UTC Post #338693
So I just noticed that all of the texture render modes this supports seem to be available in default Half-Life (see https://github.com/ValveSoftware/halflife/blob/master/engine/studio.h). I know that STUDIO_NF_CHROME was always supported by Half-Life and that STUDIO_NF_ADDITIVE and STUDIO_NF_MASKED got added by Day of Defeat but I guess the other ones were just undocumented until now.
Anyone tried the others and have any screenshots?
You must be logged in to post a response.