Apologies if this seems a bit spammy. We do have a good reason for coming here, and I'll try to keep it brief.
We're in the process of launching a new site, one we're calling the Valve Developer Union. In the process of doing up a custom map for Quake (and then looking into Half-Life 1 mapping), I noticed that a lot of the sites with modding tutorials are either outdated, no longer being updated, are dead or are in danger of disappearing (the former Half-Life Editing Resource Center is a good example of this), are just plain poorly written, or any of the four. Sites like Gamebanana are more focused on hosting user mods than the know-how. That's perfectly fine, but these engines deserve better.
Given how Half-Life and Half-Life 2 jumpstarted some of the biggest phenomenons in PC gaming, we decided to create our own site to make sure modders in the future aren't lost digging through the Internet Archive or guides across YouTube and Google. At the same time, we're not quite sure where the community itself is at this point. They seem to be splintered all over, on lots of little fansites.
Here's where you all come in. TWHL has a wealth of information and talented people still doing their thing after all these years. We have a lot of ground to cover. We're hoping people here can look through the site, suggest major topics to cover, and maybe catch any inaccuracies we missed. We're new to this website stuff and how to get people's attention, but TWHL seemed like a good place to start. Apologies in advance.
https://valvedev.info/