Shooting through impassable grids and fe Created 7 years ago2017-10-20 11:15:40 UTC by qckdth qckdth

Created 7 years ago2017-10-20 11:15:40 UTC by qckdth qckdth

Posted 7 years ago2017-10-20 11:15:40 UTC Post #337798
Hey there,

I'd like to have fences and grids that i can shoot through without being able to go past them. I've seen in HL main campaign (for example "We've got hostiles") they had a grid set to a func_door. The compiling files i use dont give me the effect they had on the original Half-Life when i just copy paste the entity coding. Can someone tell me how to get it done?

Greetings
qd
Posted 7 years ago2017-10-20 11:32:00 UTC Post #337799
Overlay in the same place:
  • A func_illusionary textured as you want it to appear
  • A brush textured with the "clip" texture
The func_illusionary will give the appearance of your fence/grid, the clip brush will block your movement, and neither will block your shots.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-10-20 12:57:15 UTC Post #337800
"I've seen in HL main campaign (for example "We've got hostiles") they had a grid set to a func_door"
That's actually pretty easy to make. Just take a look at this map.

P.S. You'll have to manually place a weapon at the map since I forgot to do it myself.
Posted 7 years ago2017-10-20 13:06:22 UTC Post #337802
Hey Jessie and Windawz,

the thing with the clip brush worked, thank you! :)
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