Just something I wanted to share Created 7 years ago2017-12-07 03:58:08 UTC by User#6970 User#6970

Created 7 years ago2017-12-07 03:58:08 UTC by User#6970 User#6970

Posted 7 years ago2017-12-07 03:58:39 UTC Post #338331
I had problems with a little setup of mine. I created a screen (func_button) pointing on a func_camera with a button on the side creating explosions with a countdown shown using env_text.

The explosions were too far away in deathmatch mode (only) and weren't displaying (only the decals were showing through the camera).
I created a 2x2 underground tunnel from the remote location to the target location and it worked! Explosions are now seen through the screen.

I guess it's a matter of vis leaves threshold. Things happen up to a certain vis leaf offset.

That's all!
Posted 7 years ago2017-12-08 19:17:05 UTC Post #338351
Thanks for the tip. I linked to it in the comments on trigger_camera http://twhl.info/wiki.php?id=130
Oskar Potatis Oskar Potatis🦔
Posted 7 years ago2017-12-09 21:45:20 UTC Post #338352
Awesome!
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