TWHL Modded Minecraft Server Created 6 years ago2018-10-30 19:06:07 UTC by The Mad Carrot The Mad Carrot

Created 6 years ago2018-10-30 19:06:07 UTC by The Mad Carrot The Mad Carrot

Posted 5 years ago2019-01-16 21:05:28 UTC Post #341704
I don’t know every mod by name but tweaks, fixes, journeymap, jei, and interface stuff should be in.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-17 16:00:19 UTC Post #341707
What do you mean by fixes and interface stuff?
Posted 5 years ago2019-01-17 23:02:31 UTC Post #341711
Like inventory tweaks, optifine, JEI, fast leaf decay, even vein miner. These don’t essentially add elements of gameplay but improve functionality. I don’t know what mods exactly do what but I can figure it out with a lot of research.

So mostly stuff that is common in mod packs because they’re more like utilities. That way when we pick and choose we can skip the essentials since they’d be included anyhow.

Also, should we vote on a theme to narrow down choices a little bit? Like do we want magic, tech, combat and dungeons, building?

I did make a very specific mod pack for 1.7 it’s peaceful except every 5 nights the horde raids.
link

Actually I never truly finished it, I was adding custom shop blocks before I stopped. The goal was to use your whole kingdom to produce goods that eventually craft into a single super valuable item called the king’s gold that would allow you to buy and trade things, but to make it, it requires you farm everything that is possibly farmable, forcing you to set up a fully functioning village.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-18 17:46:49 UTC Post #341713
Like inventory tweaks, optifine, JEI, fast leaf decay, even vein miner
Yes those are very handy to have.

What else would like? Tech, building, magic type mods?
Posted 5 years ago2019-01-19 02:09:37 UTC Post #341714
I like tech and building. Is there anyone else who wants to chime in?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-19 16:59:51 UTC Post #341718
If you want, feel free to choose some mods and put a small modpack together. That would save me some time. :)
Posted 5 years ago2019-01-19 22:07:47 UTC Post #341724
How did I not see this coming.

Gimme a little bit, I haven’t played Minecraft in like years.

Also, what launcher are we using? If any.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-19 22:53:00 UTC Post #341726
Also, what launcher are we using? If any.
I use the vanilla launcher. Why, does it matter?
Posted 5 years ago2019-01-20 00:02:05 UTC Post #341727
It shouldn’t.

But ya know how it goes. Knowledge is half the battle, and about a quarter is also having good allies, and about ten percent is resources, and about five is physical fitness, the rest is attitude, and if you’re in it for the achievement, an additional ten percent, in which 100% is a job well done, but 110% percent is only 10% progress, yet reading is knowledge, knowledge is power, power leads to corruption, corruption leads to crime, crime doesn’t pay, so it doesn’t pay to read, so I don’t have any money for resources, so I’m down 25% but I’m lazy so I can do a lot with 85% because it’s sometimes good to hire someone who’s lazy because they’ll find the easiest way to get the job done with minimal energy so you know you got the right guy for the job.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-20 15:13:40 UTC Post #341739
I... don't know what to do with that information. :nuts:
Posted 5 years ago2019-01-20 17:10:10 UTC Post #341741
Is there a pack that already exists like what you want, like tekkit or FTB or something?

Edit: i got an idea...
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-20 19:30:59 UTC Post #341743
Is there a pack that already exists like what you want, like tekkit or FTB or something?
There probably is, but there are so many packs available, I don't even bother looking for one. If you find one that suitable, let me know. Otherwise we continue putting together our own little pack. Keep in mind to keep it reasonably small so more people can try it out without having their computers melt.
Posted 5 years ago2019-01-20 21:32:24 UTC Post #341748
I’ll try but no promises. Kinda running into the same issue why I get nothing done.

Which is no time to have any semblance of recreation. You wouldn’t believe the weekend I just had. I’m having regrets taking on this little project. :(
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-20 23:33:16 UTC Post #341750
Having trouble picking mods?
Posted 5 years ago2019-01-21 00:24:39 UTC Post #341752
Yeah it’s tricky. Minecraft has changed so much since I last played. Though I’ve been seeing a cool pack called Sevtech ages where you literally build up from the Stone Age to the space age.

Or we could go with whatever tekkit if you want something more freeform?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-21 01:11:05 UTC Post #341753
I actually heard of SevTech and I have some interest in that. How many mods does that consist of?
Posted 5 years ago2019-01-21 12:36:33 UTC Post #341756
250
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-21 14:26:39 UTC Post #341761
250!? Yeah, that's a no go. As much as I would like to try it, this pack most likely won't run at all on other people's computers.
Posted 5 years ago2019-01-21 14:52:31 UTC Post #341764
If you give me carte blanche I can attempt to revive Long Live the King. It only used a few mods anyway but pretty much changed how Minecraft was played. We can tweak it as needed of course but keep it reasonable. :/
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-23 21:55:49 UTC Post #341811
Sounds good. Not seeing any tech mods in your pack, so you may want to add some (Thermal Suite, EnderIO, Mekanism are pretty much common).
Posted 5 years ago2019-01-24 02:11:23 UTC Post #341815
I will try.

Also, let me make it known that I just want to play Minecraft because I need a nice chill place to surf some antidepressants but instead I accidentally have to design a server mod pack. ¯\_(ツ)_/¯

My original pack had ancient warfare but I can replace that with machines so the server doesn’t explode with too many NPCs and hostile conquerings.

Give me a week or two to slap this together.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-24 02:45:01 UTC Post #341816
Hey, if you're really not feeling up to it, let me put it together, it's no problem. It's just that I have two other servers that I need to maintain.
Posted 5 years ago2019-01-24 12:25:19 UTC Post #341820
I’ll probably bang it out this weekend. I’ll be on discord if you want to coordinate. It’ll probably go quicker.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-24 22:14:07 UTC Post #341832
Actually... and don't hate me for it, but I'm having second thoughts. There's barely any interest in this server and I feel like pulling the plug. Not sure what to do. I do want to give this another shot and I would like to give you a fair chance to put together something fun to play but when there are close to zero players active, I feel like I'm wasting money.
Posted 5 years ago2019-01-25 10:09:51 UTC Post #341834
The only reason I never properly got involved was the mods; I don't have an issue with a few quality of life improvements but when it starts to become more complex than factorio ( are considerably laggier as a result) I just can't play. I don't know if that reason is similar to others
Instant Mix Instant MixTitle commitment issues
Posted 5 years ago2019-01-25 14:17:44 UTC Post #341835
That’s fine. I love mods, I feel that’s where Minecraft gets interesting. I thought the server had some regulars, I know I’d be one.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 01:42:37 UTC Post #341843
Rimrook is right, mods can make the game interesting again. It is true that most mods have a bit of a learning curve which might scare you, However, there are tons of wiki's out there where you can look up information. I'm also very well experienced with most (but definitely not all) mods, so you can always ask me if you get stuck. I think this is half the fun, exploring and experimenting with the new gameplay features that these mods provide.

I don't know about Factorio, but I've seen screenshots of that game and I'm sure MC mods don't get that complicated.

The goal here is to put together a reasonable small/medium sized modpack that shouldn't take to much system resources.

And for fricks sake, remove your santa hat, Rim, geezz. :P
Posted 5 years ago2019-01-26 12:27:55 UTC Post #341845
Maybe later I’ll reset my av.

Anyway, are we still on for doing this? It’s yay or nay time now.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 14:54:45 UTC Post #341846
It's yay time.
Posted 5 years ago2019-01-26 15:37:31 UTC Post #341847
Ok, I suppose I should ask, this is all 1.12 right? And where is the best place to get mods? I don’t want my computer to get herpes.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 16:12:30 UTC Post #341848
I’m on the twhl discord, let’s do this.

Edit: Let's start with these basics.

MODS TO GET

UTILITY:
Vanilla Fix
Quick Leaf Decay
Inventory Tweaks
Mouse Tweaks
Optifine
Journey Map
Just Enough Items

GAMEPLAY MODS:
Thermal Suite Stuff
Ender IO Stuff
Mekanism Stuff
Ancient Warfare 2
ProjectE (with a special CFG I have)
Chisel and Bits
Better Builders Wands
Tinkers Constructs
Bibliocraft

We can add and tweak as we go. ProjectE is nerfed by only allowing non-organic things to have and EMC value, so you still have to farm a lot. Ancient Warfare is a very large and depthy mod with progression, has NPCs but with machines, I think a lot of that will be automated. We can add a thing or two that might be needed but let's keep this small like 25 mods or so.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 18:58:27 UTC Post #341849
What about a mass storage system with autocrafting like Applied Energistics 2 or Refined Storage (both are the same, but RS doesn't use the whole channels thing. Solokiller, confirm?)

There are some more, but I'm not sure if I'm exceeding the amount of mods we have.
Posted 5 years ago2019-01-26 19:10:37 UTC Post #341850
AE2 can be configured not to use channels. I personally prefer RS since it's simpler and uses resources that are more easily mass produced (in the old mod pack at least) but with channels disabled they're very similar. AE2's approach to item storage is more expensive than RS so if you just need a mass storage mod then go for RS.

Check these for comparisons:
https://old.reddit.com/r/feedthebeast/comments/7s9yxp/ae2_vs_rs/?st=jrdukhw0&sh=06bdebfa
https://forum.feed-the-beast.com/threads/ae2-vs-refined-storage.224029/

I'd also suggest some kind of perpetual energy mod like SolarFlux. There may be solar panels in the mods you listed but SF has very powerful ones.

If you're into Chisel & Bits and BiblioCraft i'd suggest taking a look at ArchitectureCraft: https://minecraft.curseforge.com/projects/architecturecraft
Posted 5 years ago2019-01-26 19:34:54 UTC Post #341851
Does RS offer higher tier storage components above 64k?
With the addon mod Extra Cells 2 for AE2 you get even bigger storage components as well as storage cells for liquids en gas. Does RS have fluid and gas storage cells? If not, then I'd still go for AE2 with Extra Cells 2.

Also definitely want to have SolarFlux, that is some cool stuff. Also Flux Networks for wireless power transfer is very handy to have.

See, already I cannot contain myself.
Posted 5 years ago2019-01-26 19:39:27 UTC Post #341852
Looks like this might be it for you: https://minecraft.curseforge.com/projects/storage-tech
See also https://refinedstorage.raoulvdberge.com/wiki/addons

RS can store liquids, don't know about gas.
Posted 5 years ago2019-01-26 20:52:45 UTC Post #341855
Ancient Warfare has a storage system but check it out on YouTube to see if it’s something that would work with the other mods.

I also compiled over 200 skins for NPCs which includes a type of people for most biomes like elves, minions, and even penguins. Ancient Warfare was basically the core of my modpack back in the day, you get a lot with just that.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-27 15:52:09 UTC Post #341859
I think I'll go for AE2 with Extra Cells 2 addon.

I've used ArchitectureCraft before on 1.7.10, looks like there's a 1.12.2 port available, might be interesting to have as well for those that like building.

What about Extra Utilities 2, OpenBlocks, DarkUtilities, RandomThings?
Posted 5 years ago2019-01-27 16:56:32 UTC Post #341860
Yes to those and also the bookshelf dependency.

How many mods is this so far?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-27 18:06:31 UTC Post #341861
We have:

UTILITY MODS:
Vanilla Fix (client mod)
Quick Leaf Decay
Inventory Tweaks (client mod)
Mouse Tweaks (client mod)
Optifine (client mod)
Journey Map (client mod)
Just Enough Items

GAMEPLAY MODS:
Thermal Suite Stuff
Ender IO Stuff
Mekanism Stuff
Ancient Warfare 2
Actually Additions
ProjectE (with a special CFG I have)
Chisel
Chisels and Bits
Extra Bit Manipulation (C&B addon)
Baubles
Baubley Heart Canisters
Better Builders Wands
Tinkers Constructs
Bibliocraft
Extra Utilities 2
OpenBlocks
DarkUtilities
RandomThings
MetalChests
ArchitectureCraft
Applied Energistics 2
Extra Cells 2 (AE addon)
SolarFLuxReborn
FluxNetworks
DankNull
Exchangers
The One Probe

I think that's enough mods.
Posted 5 years ago2019-01-27 18:34:45 UTC Post #341862
31, it’s a good assortment too. ^_^

I’ll have to send you that config file and the skins. Or get long live the King and copy them from that, that’s all I’m doing.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-27 18:46:59 UTC Post #341863
Two more: Industrial Foregoing and Draconic Evolution?
Posted 5 years ago2019-01-27 19:39:26 UTC Post #341864
I don't have much interest in playing Minecraft anymore, but I'd love to see screenshots of the world. How's it going?
Archie ArchieGoodbye Moonmen
Posted 5 years ago2019-01-27 19:41:54 UTC Post #341865
I don't think they've created a world yet.
Posted 5 years ago2019-01-27 23:04:01 UTC Post #341866
We got Archie in da house!

You're welcome to join in and try some modded Minecraft, it's a whole new experience, I tell you. :P
We're just about done picking mods and I'll be setting everything up in the coming days.

Stay tuned.
Posted 5 years ago2019-01-28 15:05:32 UTC Post #341871
Rim, you're saying EnderIO stuff and Mekanism stuff. What stuff? Do you mean addons?
Posted 5 years ago2019-01-28 15:34:58 UTC Post #341874
Those and their dependencies, so yes?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-28 16:04:52 UTC Post #341875
Well, I thought any required dependencies were obvious, what i meant was, for EnderIO there's an addon called EnderZoo and for Mekanism there's Mekanism Generators. Do you think there's any room left for these?
Posted 5 years ago2019-01-29 14:51:47 UTC Post #341884
If they add a decent amount of gameplay, sure.

If not, sure.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-29 16:18:43 UTC Post #341885
Actually, I'm not including EnderZoo but will include Mekanism Generators.
Posted 5 years ago2019-01-29 16:38:19 UTC Post #341886
Here is the config files for ProjectE and the AW skin pack that includes skins for civilizations based on:

Bandits
Bears
Bunnies
Cats
Chickens
Cows
Creepers
Demons
Desert Folk
Elves
Endermen
Forest Folk
Mage Folk
Minions (despicable me)
Natives
Night Elves
Ninjas
Orcs
Peasants
Penguins
Pigs
Pirates
Princesses
Sheep
Slime
Vikings
Warriors
Wolves
Plus the defaults.

We can ALWAYS add more, which in this case, we should add HL characters just for fun.
Rimrook RimrookSince 2003
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