ME with ANOTHER QUESTION(zhlt)! Created 20 years ago2003-10-27 11:46:43 UTC by ZombieLoffe ZombieLoffe

Created 20 years ago2003-10-27 11:46:43 UTC by ZombieLoffe ZombieLoffe

Posted 20 years ago2003-10-27 11:46:43 UTC Post #3399
Yeah here's another stupid question asked by me!
When i compile hl-maps(HL not cs) using ZHLT i get the error: "windows kan inte hitta filen"(Windows can not find the file) and then "map change failed: mapname not found on server."
I've checked config, it says C:Spelsierrahalf-lifevalvemaps like it should!
Posted 20 years ago2003-10-27 12:32:54 UTC Post #3406
Hmmmm interesting. check that all your conigs are set to your vlave maps folder especially place maps in folder before running one. If that doeas not work check out the tutorials i am sure i have read something about it in there. :lol:
Posted 20 years ago2003-10-27 12:44:32 UTC Post #3411
Post the whole log here - might be incorrect compile tool settings.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-27 13:04:23 UTC Post #3416
umm this time it didnt say it didnt find the file but mapchange failed:

** Executing...
** Command: Change Directory
** Parameters: C:SpelsierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SpelMy mapsgenereator.map" "C:SpelsierraHalf-Lifevalvemapsgenereator.map"

** Executing...
** Command: C:ProgramZHLThlcsg.exe
** Parameters: "C:SpelsierraHalf-Lifevalvemapsgenereator"

hlcsg v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:ProgramZHLThlcsg.exe C:SpelsierraHalf-Lifevalvemapsgenereator

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:SpelsierraHalf-Lifevalvemapsgenereator.map
CreateBrush:
Error: Entity 0, Brush 10, Side 11: has a coplanar plane at (-172, -481, 113), texture -2TNNL_FLR1
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 10, Side 17: has a coplanar plane at (-172, -381, 113), texture -2TNNL_FLR1
Error: Entity 0, Brush 10: outside world(+/-4096): (10000,-488,84)(-352,-374,175)
Error: Entity 0, Brush 10: outside world(+/-4096): (10016,-504,48)(-336,-358,211)
Error: Entity 0, Brush 10: outside world(+/-4096): (10032,-520,52)(-320,-342,207)
Error: Entity 0, Brush 10: outside world(+/-4096): (10016,-504,66)(-336,-358,193)
80%...90%... (0.05 seconds)

--- END hlcsg ---

** Executing...
** Command: C:ProgramZHLThlbsp.exe
** Parameters: "C:SpelsierraHalf-Lifevalvemapsgenereator"

hlbsp v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:ProgramZHLThlbsp.exe C:SpelsierraHalf-Lifevalvemapsgenereator
>> There was a problem compiling the map.
>> Check the file C:SpelsierraHalf-Lifevalvemapsgenereator.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:ProgramZHLThlrad.exe
** Parameters: "C:SpelsierraHalf-Lifevalvemapsgenereator"

hlrad v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:ProgramZHLThlrad.exe C:SpelsierraHalf-Lifevalvemapsgenereator
>> There was a problem compiling the map.
>> Check the file C:SpelsierraHalf-Lifevalvemapsgenereator.log for the cause.


--- END hlrad ---

** Executing...
** Command: C:SpelsierraHALF-L~1hl.exe
** Parameters: -dev -console +map "genereator"
Posted 20 years ago2003-10-27 13:12:25 UTC Post #3418
Ithink that would be a good idea. some tips dont rotate objects unless they are perfectly done thats probaly why you got you coplanar plane error.Also try reading some of the tutorials trust me they really help :P :cool: ;) :D :)
Posted 20 years ago2003-10-27 14:14:38 UTC Post #3423
"perfectly done?" meaning what? :nuts:
Posted 20 years ago2003-10-27 14:59:54 UTC Post #3431
Press Alt+P in Hammer, delete the invalid brushes: don't scrap teh map! :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-27 16:21:42 UTC Post #3445
turn windows off swedish mode and you might understand the error messages better :P
Posted 20 years ago2003-10-27 16:33:07 UTC Post #3457
...sweedish.....mode.................ahhhhhhh...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-27 17:26:11 UTC Post #3464
well its certainly northern european
Posted 20 years ago2003-10-28 03:12:49 UTC Post #3482
There's some good info on coplanar planes in the zhltproblems.htm that came with the build tools. Read it. It tells you how you get rid of such errors.
Posted 20 years ago2003-10-28 07:00:12 UTC Post #3498
umm i dont think itll help that much since i am swedish and all. but nm about that map it was just a stupit test
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