Half-Life 3 Confirmed! Created 4 years ago2019-06-21 04:39:09 UTC by satchmo satchmo

Created 4 years ago2019-06-21 04:39:09 UTC by satchmo satchmo

Posted 4 years ago2019-06-21 04:39:09 UTC Post #342765
Well, not quite HL3, but close enough.
Developer trailer
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 4 years ago2019-06-21 14:11:54 UTC Post #342768
I'm keeping a very close eye on Project Borealis, but it's clear that a lot of their fans don't know how game design works...

"Looks pretty rough."
"The sounds are pretty bad."

Just... urgh.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-06-21 15:30:19 UTC Post #342769
Well, film makers and authors cannot cater to the lowest denominators. So game designers should not compromise their artistic integrity to those who cannot appreciate the design process either.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 4 years ago2019-06-21 16:42:12 UTC Post #342770
My favorite part is the people making funny arguments about how this game should not be made in UE.
sluggard sluggardInsert Creative "Custom Title Text" here
Posted 4 years ago2019-06-21 18:09:34 UTC Post #342771
I dunno, I kind of have to agree with that point. Since their goal is to have everything feel like Half-Life 2 they're spending a lot of time reinventing the wheel to replicate what Source does out of the box (down to the physics bugs in the locomotion) which is taking a lot of time away from them actually making improvements.

Boreal Alyph is on Source and while they're also in a very early stage being on Source means their time has been spent on updating the engine and making the gameplay feel better rather than doing stuff like trying to replicate HL2's (kind of dull) gunplay.
And frankly I find it more impressive.
You could easily make the valid argument that once the core stuff is finished Project Borealis' team will have an easier time making new content because they're not bogged down by Source's clunky pipeline, but until they're done with that there's not a whole lot they can work on gameplay-wise. Some of the stuff PB has shown off looks very promising but they're devoting far too many resources on stuff that's already been done in Source.
Notewell NotewellGIASFELFEBREHBER
Posted 4 years ago2019-06-21 18:49:38 UTC Post #342772
But being on UE has an advantage since it means they don't have to spend a lot of time updating the engine or dealing with the crude workflow of Source, Boreal Alyph's biggest achievement is getting PBR into Source and that is already a built-in feature in UE.

Regardless I look forward to trying both of them, they may not feel the same but then again, Half-Life 2 didn't feel the same as Half-Life 1 and I still liked it.
sluggard sluggardInsert Creative "Custom Title Text" here
Posted 4 years ago2019-06-21 21:28:29 UTC Post #342773
PB seems to have a pretty talented team. The big aspect of Half-Life that I'm most curious about is their take on level design, and how they're gonna deliver on the ending. It's gonna be a hard ending for them to pull off well, if they're drawing from epistle 3.
Dimbeak DimbeakRotten Bastard
Posted 4 years ago2019-06-22 17:35:04 UTC Post #342778
All these teams are doing it wrong if you ask me. They should be creating the final episode as a retro shooter as a proper send off for the GoldSRC engine.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-06-23 15:45:55 UTC Post #342784
The problem is, Half-Life 2 & episodes aren't shooters at all, they're puzzle/driving games with weak shooting sections in between.
Dimbeak DimbeakRotten Bastard
Posted 4 years ago2019-06-25 00:45:35 UTC Post #342791
I feel like you've posted that verbatim before Dimbark.
Crollo CrolloTrollo
Posted 4 years ago2019-06-25 01:04:29 UTC Post #342792
that'd be super weird if I did

but if I did, then I guess some truths bear repeating
Dimbeak DimbeakRotten Bastard
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