Getting Hammered to the Max Created 4 years ago2019-09-16 16:03:56 UTC by wallworm wallworm

Created 4 years ago2019-09-16 16:03:56 UTC by wallworm wallworm

Posted 4 years ago2019-09-16 16:03:56 UTC Post #343134
As the developer of Wall Worm for 3ds Max and technical artist for Black Mesa, I'm often asked for tips on using Max for Source. Many Hammer users struggle with the transition. So I started a site for Hammer users to learn 3ds Max and Wall Worm called Hammered to the Max. With it you can learn how to use 3ds Max as your Source/Goldsource level editor (yes, entirely supplanting Hammer).

Here are a couple of the videos included there:
Basic Level Design
Procedural Displacements
Link above includes these and more.

Enjoy.
Posted 4 years ago2020-01-06 14:22:43 UTC Post #343563
New video quickly demonstrating a bunch of the brush tools inside Wall Worm Pro Pack and how easy they are to edit.
Brush Tools Quick Tour
Posted 4 years ago2020-01-06 14:27:23 UTC Post #343564
Impressive looking stuff. I'd certainly look into this if I used Source.
monster_urby monster_urbyGoldsourcerer
Posted 3 years ago2020-09-05 19:05:24 UTC Post #344696
I meant to share this information months ago, but the latest versions of WW include WW Pro as well as all the extra plugins--for free! They all now come included with the main WW installer. Enjoy :)
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