Basically, I want a bunch of sprites to show up when the bomb goes off. I have a trigger_multiple which targets an env_render (renderamt 0) at round start to target a bunch of env_sprites. Then theres a func_bomb_target targets a multi_manager. the multi_manager targets breakables, lights and another env_render (renderamt 255). the env_render targets the sprites. the sprites do not show up when the bomb goes off
Here's a test map: https://cdn.discordapp.com/attachments/506104364117786634/727722778827948042/bombspriteissue.jmf