Trigger Fires Created 1 year ago2023-06-29 11:47:23 UTC by sggs sggs

Created 1 year ago2023-06-29 11:47:23 UTC by sggs sggs

Posted 1 year ago2023-06-29 11:47:23 UTC Post #347667
For example we have a 10 zombies on the map when 9 of 10 zombies are dead nothing happens but when all of 10 are dead trigger fires. How i can do it? I think with UTIL_FindEntityByTargetname but i dont know how.
Posted 1 year ago2023-06-29 14:39:46 UTC Post #347668
Make a multisource entity called ms1, and in all of the monster_zombie entities change TriggerTarget to ms1, and change Trigger Condition to Death.

You could also use a game_counter
Posted 1 year ago2023-06-30 14:37:55 UTC Post #347669
Thanks for the help. Only one game_counter is needed here
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