Introducing E X C A V A T I O N, a short sci-fi single player mod for the GoldSrc engine, in development. Created 7 months ago2023-09-22 14:55:21 UTC by GoldSrc M.A.R.S. GoldSrc M.A.R.S.

Created 7 months ago2023-09-22 14:55:21 UTC by GoldSrc M.A.R.S. GoldSrc M.A.R.S.

Posted 7 months ago2023-09-22 14:55:21 UTC Post #347867
E X C A V A T I O N will be a short high production quality single player sci-fi mod set on Mars. The story takes place in the farther future, at a small privately owned complex set to excavate an object of an extraterrestrial origin. The excavation is taking place beneath the complex. The complex has a staff of 8 - 6 highly experienced workers who are remotely operating excavators and other vehicles, 1 excavation supervisor and 1 administrator. These two know what the object actually is, as does the funder of the operation, the workers don't. They are in it merely for the pay and know only what is necessary. Near the end of the excavation one of the workers finds out what the object they've been excavating for months is and with other workers attempts to sabotage the operation. They end up stopped by the other two and that lads us to the present time.

Both the story and gameplay are still in development. Atm the idea is that you play as a rescuer or such, who received an SOS call from the complex and has decided to fly over and investigate. The mod will begin with you in a small aircraft/spacecraft, landing on the site. You will enter the complex, the surface level, and find no one there. You will then do a bit of exploring of the interiors, playing staff audio logs, reading notes, learning about the operation through various media etc. At the end you will head down to the excavation site itself and discover what is going on.

No zombies or anything of the sort. That is done to death and so I'll be putting an effort to create something more original, more cinematic. Think of Fort Solis. Though you will likely carry a small arsenal and there likely will be a fire fight at the end, or at least as one of 2-3 possible endings.

Mod YouTube channel: https://www.youtube.com/watch?v=i5CMPrS9WXk
Posted 7 months ago2023-09-23 13:01:14 UTC Post #347874
This is one of those mod posts that are rare. Usually it's filled with one-day enthusiasm ideas, but I've saw your video and it looks like you're determined. I really hope you're able to organize your time and energy to get it to finish line.

There is something about Mars lately that gets high interest from all sorts of people. In my case, I like playing Terraforming Mars.

Will you make this mod action-themed or more suspense/horror-themed?
Striker StrikerI forgot to check the oil pressure
Posted 7 months ago2023-09-23 13:07:14 UTC Post #347875
Oh I remember ya from the ModDB article about making realistic, atmospheric scenes. This is lookin' pretty good!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 months ago2023-09-23 23:33:37 UTC Post #347876
This is one of those mod posts that are rare. Usually it's filled with one-day enthusiasm ideas, but I've saw your video and it looks like you're determined. I really hope you're able to organize your time and energy to get it to finish line.
There is something about Mars lately that gets high interest from all sorts of people. In my case, I like playing Terraforming Mars.
Will you make this mod action-themed or more suspense/horror-themed?
We'll see, I'll do my best to finish it. Made it of more or less reasonable scale. Going for short duration but high quality. I like sci-fi around Mars like many people, from movies, games to art. All of it will keep me inspired during dev. The mod will be slow-paced for the most part, you are exploring the surface level of the complex first (I'll try to create a good eerie atmosphere) and discovering various interesting things and when you go down into the sub-surface level, the action starts. Something to see down there....
Oh I remember ya from the ModDB article about making realistic, atmospheric scenes. This is lookin' pretty good!
Thx. Yeah, that's me.
You must be logged in to post a response.