Hi, I'm trying to have an animation where a monster_barney is dragged into a hole in the wall and then dies after the animation is complete. I'm using a multimanager to make this work. Here's what it looks like:
multi_manager
Keyvalues:
trigger_Barn 1 (the trigger_once that activates the scripted_sequence)
deadbarney 2 (the scripted_sequence in question)
Deadguy 2 (the monster_barney himself, I don't know why I put this in here tbh)