gibshooter
Last edited 1 year ago2023-09-25 06:33:37 UTC
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Point Entity
An
env_shooter hard-wired to shoot blood-encrusted body parts.
Attributes
- Name (targetname) - Property used to identify entities.
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Number of Gibs (m_iGibs) - Total number of gibs spawned per activation.
- Delay between shots (delay) - The amount of time between the release of each gib.
- Gib Velocity (m_flVelocity) - Speed at which gibs are released.
- Course Variance (m_flVariance) - Defines how much each gib's path will vary from the normal.
- Gib Life (m_flGibLife) - Time in seconds for a gib to hang around before it fades away.
Flags
- Repeatable (1) - Entity can be triggered more than once.
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