Any Room suggestions for a Black Mesa Map? Created 1 year ago2023-12-05 17:53:52 UTC by Tarek Tarek

Created 1 year ago2023-12-05 17:53:52 UTC by Tarek Tarek

Posted 1 year ago2023-12-05 17:53:52 UTC Post #348156
Yea, its the title, just need some room ideas for a map im making in Black Mesa
User posted image
Tarek TarekA literal dumbass who uses Hammer++
Posted 1 year ago2023-12-05 19:14:48 UTC Post #348159
Not to be a dick, but if you can't think of anything at this stage then level design might not be your thing?

There are a lot of things to consider: What is the gameplay style you're going for? What is the player's ultimate goal in this area? Those two questions should drive what you make. Make a basic blockout that is fun to move around and fight in. Once you've nailed the feel, focus on making it resemble a place (don't worry TOO much about realism. Valve never did). Ask yourself, "What is the theme of this area?" Then you think about lighting and any scripting you need to sell that.
monster_urby monster_urbyGoldsourcerer
Posted 1 year ago2023-12-05 19:33:08 UTC Post #348160
Well I can think of rooms, I just want to have some ideas so I can practice, also thanks for the other tips, I will implement them in my future levels :D
Tarek TarekA literal dumbass who uses Hammer++
Posted 1 year ago2023-12-07 14:49:25 UTC Post #348164
a lot of people will have an idea for an area in their head, then they will sketch it out on paper, then start creating it in hammer. i suck at coming up wth ideas myself, but people say to have a plan first before even jumping in hammer
Posted 1 year ago2023-12-07 14:56:00 UTC Post #348165
I mean I can think of some rooms like I said, I just asked if people would have some (additional) ideas for some rooms so I can practice some detailing, cause it wont be good if I just use my own ideas cause then my brain is gonna make these room ideas easy af which I dont want
Tarek TarekA literal dumbass who uses Hammer++
Posted 1 year ago2023-12-11 15:43:42 UTC Post #348188
you are amazing at making maps! i tried your new release, Blackmesa Offices, and it's pretty good...Keep up the good work! Also every map you do, share it in these forums, i will be happy to se more things like these! :D
Posted 1 year ago2023-12-11 16:04:15 UTC Post #348189
Thanks for the Compliment, im really proud of the map, if you dont mind, I dont really wanna advertise here but check out my lambdageneration acc for progress on it!
Tarek TarekA literal dumbass who uses Hammer++
Posted 1 year ago2023-12-12 10:18:07 UTC Post #348208
I Will like to see a toxic waste room, where there are grey Barrels, some leaking green toxic fluido, where the player Needs to Jump to get past the next room. And next to the toxic area, make some magazine room, full of containers, where the player Needs to climb them using ladders and reach the top, where there Is a sorte of trapdoor that wont open, and the player Needs to break

Do you like my suggestioni?

Can you do It and share me the map?

Squashed three posts into one - Urby
Posted 1 year ago2023-12-12 10:56:29 UTC Post #348212
Well the forum post is kinda old, also I wont be at my pc for a while, so even if I do it, dont expect it within the next week
Tarek TarekA literal dumbass who uses Hammer++
Posted 1 year ago2023-12-13 07:18:18 UTC Post #348222
Posted 1 year ago2023-12-13 14:52:07 UTC Post #348231
You can edit your most recent post, Combined. No need to double or indeed triple post. :)
monster_urby monster_urbyGoldsourcerer
Posted 1 year ago2023-12-14 07:26:46 UTC Post #348239
Urba, do you teach level design somewhere? Im trying to learn how to detail walls and stuff but I dont know where to start
Tarek TarekA literal dumbass who uses Hammer++
Posted 1 year ago2023-12-14 11:06:50 UTC Post #348240
He occasionally posts rambly thoughts on design and mapping on the Youtubuals. I found this one made me pay more attention to the design than I did when I played the map itself.

In terms of knowing where to start, it's often useful to start with realism until you get more comfortable taking creative risks. Go look at some hallways and reference photography. What would a laboratory have in its hallways? What purpose does the hallway serve? Where would the staff take a break? Can all this big heavy equipment get into a room without a loading door? Etc etc.

Once you're more comfortable with the tools, you can get much more creative and make choices without needing the references.
Archie ArchieGoodbye Moonmen
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