I'm wondering seeing how the Half-Life Alpha (v0.52) has a Similar .bsp format to Quake, Can it be possible to create a program similar to studiomdl.exe that could compile models for the Alpha? (especially since it doesn't come with a model compiler and only has the Worldcraft Editor for creating Maps), i can only guess at this point that one would have to figure out what Quake formats in either Quake, QuakeWorld Or Quake 2 (Since i read Goldsrc uses bits of the Latter 2 but was still mostly based off Q1) are similar to Half-Life's .smd (Studio Model Data) format is based on from and work from that.