Need help with monstermakers!!! Created 1 week ago2024-09-07 18:52:09 UTC by unknown_men unknown_men

Created 1 week ago2024-09-07 18:52:09 UTC by unknown_men unknown_men

Posted 1 week ago2024-09-07 18:52:09 UTC Post #349133
im trying to create the timeless battle that involve monster_human_grunt or monster_male_assassin in, the problem is that when Hgrunt or Massn die they drop weapon on the ground, if it happen in long time the maps will reach max_edicts error so I want to hgrunt and massn make from monstermakers didn't drop any weapon or any method to remove all weapons that hgrunt/massn drop off, mapping for vanilla HL and OP4.
Posted 1 week ago2024-09-08 17:06:08 UTC Post #349134
As far as I'm aware there's no option to disable weapon drop by monsters in vanilla HL/Op4.
That would need some game code changes.
Posted 1 week ago2024-09-08 20:37:01 UTC Post #349135
Then how about removing weapons on the ground in each amount of time?
Posted 1 week ago2024-09-08 22:15:52 UTC Post #349136
Not possible either, in vanilla.

Since you mentioned it's an endless battle but that weapons are piling up somehow, then I assume it means you're providing the player with constant supply of ammunition.
If you insist on staying vanilla, then perhaps getting rid of this ammunition supply could help towards staying within the entity budget, by forcing the player to collect the dropped weapons for ammunition. Not the perfect solution, but might be the best you can do without code changes.

Either that, or replace the human soldiers with monsters that don't drop anything on death.
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