leaks Created 19 years ago2004-06-24 13:14:39 UTC by zeeba-G zeeba-G

Created 19 years ago2004-06-24 13:14:39 UTC by zeeba-G zeeba-G

Posted 19 years ago2004-06-24 13:14:39 UTC Post #36021
how do you fix those leaks that dont even realy show you where they are but it says you have a lot ? ;)
Posted 19 years ago2004-06-24 13:20:13 UTC Post #36023
...Sometimes I get them too. Does it claim that your infoPlayerstart is in the void when it isnt?
Posted 19 years ago2004-06-24 14:03:49 UTC Post #36035
It means you have lots of holes in your map. Make your maps more carefully.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-24 14:58:53 UTC Post #36048
oh well the leaks dont effect the game play but when i compile them and send them in will it ?
Posted 19 years ago2004-06-24 15:23:11 UTC Post #36060
If you have lights in your map, RAD wont run and the leak will screw up VIS. Also, it will make your r_speeds go through the roof, if you have a big complex map.
m0p m0pIllogical.
Posted 19 years ago2004-06-24 15:53:02 UTC Post #36070
You do not release maps with errors, especially not major errors like leaks!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-25 12:24:12 UTC Post #36315
shit theres like 15 leaks and its my comp map man im screwed, but like i sayed they dont mess up my map at all so does it REALY matter?
Posted 19 years ago2004-06-25 12:25:52 UTC Post #36316
Theres a program by botman that points out leaks in a leaked map.
Posted 19 years ago2004-06-25 14:16:21 UTC Post #36336
It's not by botman as far as I know. It's called LeakMarker and it's here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-25 14:18:28 UTC Post #36340
thanks :)
Posted 19 years ago2004-06-25 14:22:07 UTC Post #36346
there are a few ways of easly finding leaks.

1: create giant boxes covering portions of the map, and compile while having little portions uncovered with the box. Then, compile adn see if you get a leak error. If you do, you know the leak is in that little area. You can repeat this.

2: Create a box around your whole map, big, and make it hollow. Create a light_Environment in there and make it super bright. Use a silly color that is recognizable, like a gross light green. then, compile and walk around til you see the green leaking into your map. That would be were the leak is.
Posted 19 years ago2004-06-25 14:37:24 UTC Post #36356
also, take out all the over lights in your map if you do that second method.
m0p m0pIllogical.
Posted 19 years ago2004-06-25 14:59:08 UTC Post #36357
Expect a tutorial on this fairly shortly.
Seventh-Monkey Seventh-MonkeyPretty nifty
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