ok, heres an update!
ive tried to get rid of the lights problem, but nothing is working.
Now, i added another part to my map, (some what complex...very fancy) and i compile the map. 5 mins past - still looks like the program has froze, 10 mins later - same thing, 1/2 hour later same thing, 1 hour later - same thing, 3 hours later i return to the computer, the compile log has complete it self, and its not in the game (not sure why)
Now, the bit i added - i would of thought - yea 6 mins / 7 / 8 mins max maybe, but inbetween 1 hour and 3 hours..wtf has happened here?! (considering it took just under 4 mins last time 2 compile b 4 this part)
heres the log
** Executing...
** Command: Change Directory
** Parameters: E:GamesSIERRACounter-Strike
- Could not execute the command:
Change Directory E:GamesSIERRACounter-Strike
- Windows gave the error message:
"Access is denied."
** Executing...
** Command: E:GamesHF_EDI~1Zonershlcsg.exe
** Parameters: "e:gamessierracounter-strikemapscabins40"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlcsg
---Command line: E:GamesHF_EDI~1Zonershlcsg.exe e:gamessierracounter-strikemapscabins40
= Current hlcsg Settings =Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering e:gamessierracounter-strikemapscabins40.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.39 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.58 seconds)
Using WAD File: gamessierrahalf-lifevalvehalflife.wad
Using WAD File: gamessierrahalf-lifevalvedecals.wad
Using WAD File: gamessierrahalf-lifevalveliquids.wad
Using WAD File: gamessierrahalf-lifevalvecached.wad
Using WAD File: gamessierrahalf-lifevalvespraypaint.wad
Using WAD File: gamessierrahalf-lifevalvegfx.wad
Using WAD File: gamessierrahalf-lifevalvepldecal.wad
added 28 additional animating textures.
Texture usage is at 0.78 mb (of 4.00 mb MAX)
4.25 seconds elapsed
--- END hlcsg
---** Executing...
** Command: E:GamesHF_EDI~1Zonershlbsp.exe
** Parameters: "e:gamessierracounter-strikemapscabins40"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlbsp
---Command line: E:GamesHF_EDI~1Zonershlbsp.exe e:gamessierracounter-strikemapscabins40
= Current hlbsp Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'e:gamessierracounter-strikemapscabins40.prt'
4.39 seconds elapsed
--- END hlbsp
---** Executing...
** Command: E:GamesHF_EDI~1Zonershlvis.exe
** Parameters: "e:gamessierracounter-strikemapscabins40"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlvis
---Command line: E:GamesHF_EDI~1Zonershlvis.exe e:gamessierracounter-strikemapscabins40
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1024 portalleafs
3338 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.69 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5981.95 seconds)
average leafs visible: 179
g_visdatasize:49318 compressed from 131072
5990.75 seconds elapsed [1h 39m 50s]
--- END hlvis
---** Executing...
** Command: E:GamesHF_EDI~1Zonershlrad.exe
** Parameters: "e:gamessierracounter-strikemapscabins40"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlrad
---Command line: E:GamesHF_EDI~1Zonershlrad.exe e:gamessierracounter-strikemapscabins40
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
6245 faces
Create Patches : 29484 base patches
0 opaque faces
140217 square feet [20191270.00 square inches]
38 direct lights
BuildFacelights:
10%...20%...30%...Warning: Too many direct light styles on a face(-19.500000,61.000000,361.200012)
Warning: Too many direct light styles on a face(-19.500000,64.200005,361.200012)
Warning: Too many direct light styles on a face(-19.500000,67.400002,361.200012)
Warning: Too many direct light styles on a face(-19.500000,70.599998,361.200012)
Warning: Too many direct light styles on a face(-19.500000,73.800003,361.200012)
Warning: Too many direct light styles on a face(-19.500000,77.000000,361.200012)
Warning: Too many direct light styles on a face(-19.500000,80.200005,361.200012)
Warning: Too many direct light styles on a face(-19.500000,83.400002,361.200012)
Warning: Too many direct light styles on a face(-19.500000,86.599998,361.200012)
Warning: Too many direct light styles on a face(-19.500000,89.800003,361.200012)
Warning: Too many direct light styles on a face(-19.500000,93.000000,361.200012)
Warning: Too many direct light styles on a face(-19.500000,96.200005,361.200012)
Warning: Too many direct light styles on a face(-19.500000,99.400002,361.200012)
Warning: Too many direct light styles on a face(-19.500000,102.599998,361.200012)
Warning: Too many direct light styles on a face(-19.500000,105.800003,361.200012)
Warning: Too many direct light styles on a face(-19.500000,109.000000,361.200012)
Warning: Too many direct light styles on a face(-19.500000,61.000000,358.000000)
Warning: Too many direct light styles on a face(-19.500000,64.200005,358.000000)
Warning: Too many direct light styles on a face(-19.500000,67.400002,358.000000)
Warning: Too many direct light styles on a face(-19.500000,70.599998,358.000000)
Warning: Too many direct light styles on a face(-19.500000,73.800003,358.000000)
Warning: Too many direct light styles on a face(-19.500000,77.000000,358.000000)
Warning: Too many direct light styles on a face(-19.500000,80.200005,358.000000)
Warning: Too many direct light styles on a face(-19.500000,83.400002,358.000000)
Warning: Too many direct light styles on a face(-19.500000,86.599998,358.000000)
Warning: Too many direct light styles on a face(-19.500000,89.800003,358.000000)
Warning: Too many direct light styles on a face(-19.500000,93.000000,358.000000)
Warning: Too many direct light styles on a face(-19.500000,96.200005,358.000000)
<lots more>