!!LEAK LEAK LEAK!! Created 19 years ago2004-07-02 15:08:03 UTC by Zami90 Zami90

Created 19 years ago2004-07-02 15:08:03 UTC by Zami90 Zami90

Posted 19 years ago2004-07-02 15:08:03 UTC Post #38317
Well..

I started again to play original Half Life, and i see little nasty thing.. (stupid thing) when you first come to Black Mesa.
Then you enter the big door and see barney and scientist at the desk, look left. There are little black machine. When you "use" it, it will open computer. Then look at left of that computer.. THERE ARE LEAK! AND: have you seen any shadows in that map? I DONT! Valve haven?t run VIS!! Cool, eh? ;)
Posted 19 years ago2004-07-02 15:13:01 UTC Post #38320
There is also a map in residue prosecing that has a doorframe with the texture on top aaatrigger.
Posted 19 years ago2004-07-02 15:25:04 UTC Post #38324
I just noticed that last night. And I saw the Residue Processing thing, and the first level is lit, its just lit brightly. There isn't much to cast shadows. This was most likely caused by carving and an invalid solid fix, another reason the Carve tool should be gone.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-02 15:56:03 UTC Post #38327
Wrong forum. This forum is about the TWHL site itself.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2004-07-02 18:13:55 UTC Post #38351
Stupe!
Vis computes visibility, Rad does the lighting.
Plus, I doubt that any HL map has leaks. Leaks cannot be seen.
Defining a leak is hard, because all the sideeffects of leaks can be produced without having one actually.
Posted 19 years ago2004-07-02 22:18:19 UTC Post #38399
By the way, why is this in the site comments suggestions forum?
Posted 19 years ago2004-07-03 01:57:01 UTC Post #38421
By the way, why is this in the site comments suggestions forum?
Yes, this board is for suggestions related to TWHL
...Not suggestions to Valve.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-03 04:59:43 UTC Post #38442
True Rabid...
As for the leak, it looks more like a VM prob to me. This isn't the only example of it either.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-03 07:35:27 UTC Post #38464
OMG! did anyone notice that pink pixel in c2a4b at about
-2356 345 -81 ??? What were valve thinking ???
Posted 19 years ago2004-07-03 08:39:18 UTC Post #38477
There is also a leak in On A Rail near the place with the gun mounted to the ground, If you stand past the leak and look back you can see through the floor and into the void.
Posted 19 years ago2004-07-03 08:57:55 UTC Post #38478
OMG! did anyone notice that pink pixel in c2a4b at about
-2356 345 -81 ??? What were valve thinking ???
I want my money back! ;) :P
Posted 19 years ago2004-07-03 09:35:41 UTC Post #38481
and into the void
Doesn't mean there was a leak. You can texture a wall with "NULL" and see into the void, doesn't mean there's a leak :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-03 09:45:43 UTC Post #38483
You're talking about a vising bug.
As I said, you can create all the side effects of a leak without having one.
Posted 19 years ago2004-07-03 09:50:52 UTC Post #38485
Well who cares about leaks in Half Lifereally? The game runs with no eorros what so ever, at least it does with me
Posted 19 years ago2004-07-03 09:59:37 UTC Post #38487
Ask zami90, he started this useless thread.
Posted 19 years ago2004-07-03 11:08:54 UTC Post #38494
Umm... I didn?t know where to put this thing.. So i put it in here.. :D WHO CARES!? NOT ME! Original Half-Life is leaky.. MAKE YOUR OWN MAP AND DONT MAKE IT LEAKY! :lol:
Posted 19 years ago2004-07-03 11:29:52 UTC Post #38497
Original Half-Life is leaky
i dare you to make a map with a leak that looks as good as any half-life map
Posted 19 years ago2004-07-03 18:01:33 UTC Post #38569
Leaks CAN be seen. They leave trails of the surrounding render. It looks freaky.
m0p m0pIllogical.
Posted 19 years ago2004-07-03 19:11:27 UTC Post #38574
That is called the HOM or Hall of Mirror effect, it's just a place where nothing gets redrawn. Now about leaks and rad. In order to have a level correctly lit, there can be leaks in the map. This is, however, not supported by 'our' compile tools. Although it's highly unlikely it is possible Valve used other compiletools which took care of leaks right away (by just ignoring them). If you are using ZHLT you can also create the HOM effect by null-texturing a wall. I believe your map will still be correctly lit after you do this.

One 'hack' which uses HOM is motion blur. Make a map, make all the brushes which touch the void func_walls and render them transparant (texture). Now surround the bunch with a null textured 'skybox' (nullbox rather) or place nulltextured brushes to seal the entire map from leaks, and play the map, just have a look at what happens. :)
Posted 19 years ago2004-07-03 19:15:01 UTC Post #38576
Oh, and by the way, in reply to #1. VIS is used to determine the optimal collection of visible faces at any place of the map. By doing this the HL engine can skip rendering non-visible faces(which will be just overdrawn by the engine) and thus making the game faster (a good VIS run often results in lower r_speeds). :)
Posted 19 years ago2004-07-03 19:59:50 UTC Post #38584
not even the origional Half-Life is perfect. Show we a perfect MOD that has more than 5 maps.
Posted 19 years ago2004-07-04 02:00:45 UTC Post #38613
If you are using ZHLT you can also create the HOM effect by null-texturing a wall. I believe your map will still be correctly lit after you do this.
Yep, 'cos I've done it in my competition map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-07 02:08:19 UTC Post #39364
One thing that always fascinated me about Valve maps was how the ceiling lights, like in the opening lab levels, office complex, and most other levels managed to stay in mid-air without poles. If you didn't notice the floating lights, replay HL and take a look.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-07 06:54:14 UTC Post #39383
in the room whre you meet the sci and barney who tell you about killing the nihilanth the lights are like 128 units away from the roof and they just.... float there...
Posted 19 years ago2004-07-09 21:56:45 UTC Post #40084
Yeah, its so weird that they forgot/didn't add the light poles. .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-09 22:25:11 UTC Post #40093
It is also like that on the platform after you get off the train from the intro on HL
Posted 19 years ago2004-07-09 22:36:47 UTC Post #40098
The Intro Platform was odd. No floor or ceiling. Just darkness. If VALVe threw in a few pipes, vents, etc... up there, it would've been more convincing.
RabidMonkey RabidMonkeymapmapmapfapmap
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