How do you make see-through windows? Created 19 years ago2004-07-02 19:43:10 UTC by CrAzY CrAzY

Created 19 years ago2004-07-02 19:43:10 UTC by CrAzY CrAzY

Posted 19 years ago2004-07-02 19:43:10 UTC Post #38382
Yeah, I am continuing on my SP map and have made 4 unbreakable windows, but how do you make them see through? :
Posted 19 years ago2004-07-02 19:45:27 UTC Post #38383
func_breakable (if you want realistic windows)
Render Mode: Texture
Render FX: 100 (give or take 50 depending on how opaque you want them)
Posted 19 years ago2004-07-02 19:46:40 UTC Post #38384
sorry... 0 being completely invisible....255 being completely opaque (non see through)
Posted 19 years ago2004-07-02 19:55:15 UTC Post #38385
I see...thankyou......your avatar looks familliar.....hmmm.. :
Posted 19 years ago2004-07-02 20:00:24 UTC Post #38386
Psygnosis....Lemmings :nuts:
Posted 19 years ago2004-07-02 20:33:38 UTC Post #38388
185 is a good value for textured windows, while 175-125 are good values for the default glass textures that come with HL (glass_med, glass_drk, glass_bright, glass_green).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-04 07:15:09 UTC Post #38664
but if you want completly unbreakable windows use func_wall not func_breakable (ofcourse you can set high health so that'll be pointles to break it with anything other than heavy firearms)
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