hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:zhlt253-17hlcsg.exe -wadinclude wildwest_shootout.wad -chart "C:Program FilesValve Hammer Editormapswest.map"
Entering C:Program FilesValve Hammer Editormapswest.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[wildwest_shootout.wad]
106 brushes (totalling 585 sides) discarded from clipping hulls
CreateBrush:
(21.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.42 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 727800 bytes
Using Wadfile: sierrahalf-lifetfctfc2.wad- Contains 9 used textures, 13.24 percent of map (395 textures in wad)
- Contains 5 used textures, 7.35 percent of map (279 textures in wad)
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Contains 18 used textures, 26.47 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
- Contains 1 used texture, 1.47 percent of map (3 textures in wad)
- Warning: Larger than expected texture (348972 bytes): 'CNCRTGREYPNLMEA'
- Warning: Larger than expected texture (240172 bytes): 'SHEALTHPAD'
- Warning: Larger than expected texture (240172 bytes): 'SHEALTHPADBASE'
- Warning: Larger than expected texture (348972 bytes): 'TILEDETAILCORNE'
- Contains 35 used textures, 51.47 percent of map (1461 textures in wad)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 1.87 mb (of 4.00 mb MAX)
29.80 seconds elapsed
--- END hlcsg ---
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:zhlt253-17hlbsp.exe -chart "C:Program FilesValve Hammer Editormapswest.map"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:Program FilesValve Hammer Editormapswest.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 339/400 21696/25600 (84.8%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 12604/65535 151248/786420 (19.2%)
nodes 7222/32767 173328/786408 (22.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 8426/65535 168520/1310700 (12.9%)
clipnodes 31285/32767 250280/262136 (95.5%)
leaves 5418/8192 151704/229376 (66.1%)
marksurfaces 13186/65535 26372/131070 (20.1%)
surfedges 37074/512000 148296/2048000 ( 7.2%)
edges 21947/256000 87788/1024000 ( 8.6%)
texdata [variable] 1242052/4194304 (29.6%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 75642/524288 (14.4%)
68 textures referenced
Total BSP file data space used: 3224726 bytes
13.36 seconds elapsed--- END hlbsp ---
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:zhlt253-17hlvis.exe -full -chart "C:Program FilesValve Hammer Editormapswest.map"
1968 portalleafs
7375 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(22.02 seconds)
LeafThread:
(8427.64 seconds)
average leafs visible: 445
g_visdatasize:232487 compressed from 484128
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 339/400 21696/25600 (84.8%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 12604/65535 151248/786420 (19.2%)
nodes 7222/32767 173328/786408 (22.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 8426/65535 168520/1310700 (12.9%)
clipnodes 31285/32767 250280/262136 (95.5%)
leaves 5418/8192 151704/229376 (66.1%)
marksurfaces 13186/65535 26372/131070 (20.1%)
surfedges 37074/512000 148296/2048000 ( 7.2%)
edges 21947/256000 87788/1024000 ( 8.6%)
texdata [variable] 1242052/4194304 (29.6%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 232487/2097152 (11.1%)
entdata [variable] 75642/524288 (14.4%)
68 textures referenced
Total BSP file data space used: 3457213 bytes
8450.06 seconds elapsed [2h 20m 50s]--- END hlvis ---
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:zhlt253-17hlrad.exe -extra -bounce 3 -chart "C:Program FilesValve Hammer Editormapswest.map"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:zhlt253-17lights.rad']
[59 texlights parsed from 'C:zhlt253-17lights.rad']
8426 faces
Create Patches : 41193 base patches
1988 opaque faces
539852 square feet [77738808.00 square inches]
18 direct lights
BuildFacelights:
(831.61 seconds)
visibility matrix : 101.1 megs
BuildVisLeafs:
(2563.98 seconds)
MakeScales:
(109.31 seconds)
SwapTransfers:
FindTransferOffsetPatchnum returned -1 looking for patch 25558 in patch 9704's transfer lists
FindTransferOffsetPatchnum returned -1 looking for patch 30746 in patch 9382's transfer lists
(13.34 seconds)
Transfer Lists : 20586202 : 20.59M transfers
Indices : 16216076 : 15.46M bytes
Data : 82344808 : 78.53M bytes
GatherLight:
(3.06 seconds)
GatherLight:
(4.36 seconds)
GatherLight:
(4.50 seconds)
FinalLightFace:
(5.92 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 339/400 21696/25600 (84.8%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 12604/65535 151248/786420 (19.2%)
nodes 7222/32767 173328/786408 (22.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 8426/65535 168520/1310700 (12.9%)
clipnodes 31285/32767 250280/262136 (95.5%)
leaves 5418/8192 151704/229376 (66.1%)
marksurfaces 13186/65535 26372/131070 (20.1%)
surfedges 37074/512000 148296/2048000 ( 7.2%)
edges 21947/256000 87788/1024000 ( 8.6%)
texdata [variable] 1242052/4194304 (29.6%)
lightdata [variable] 2013456/4194304 (48.0%)
visdata [variable] 232487/2097152 (11.1%)
entdata [variable] 75642/524288 (14.4%)
68 textures referenced
Total BSP file data space used: 5470669 bytes
3542.52 seconds elapsed [59m 2s]--- END hlrad ---
note that the following errors did not show up when the problem first arose. they only showed up in this compile so i doubt they are the cause:
FindTransferOffsetPatchnum returned -1 looking for patch 25558 in patch 9704's transfer lists
FindTransferOffsetPatchnum returned -1 looking for patch 30746 in patch 9382's transfer list
does anyone see anything that hints at why my map crashes tfc?
thanks
p.s. see also my post in general help about aaa textue showing up.