Created 20 years ago2004-07-06 18:38:05 UTC by CiRCuiT
I tried targeting an ambient generic or a multi_manager, but it would only trigger after the door stops movingdont have the door trigger the ambient, have what's triggering the door trigger the ambient.
I didnt get it about the speak global or speak APyeah those door properties may be specific only to tfc (what i map)
I was thinkin about a passable, invisible button inside the door, is this possible?or you could just make an invisible button that moves staight up or down (out of the players way) very fast. set the speed to like 9999 or somin.