noobs..
any fool could have told you that
to equip pistols when you start you need
either numerous trigger_once entities
or a multi_manager set up
to input the name of a pistol you turn Smart Edit OFF and click
add, the key is : weapon_pistol name, value is amount of clips that come with the gun.
the amount of times i've typed this is insane, one more time, the LAST TIME
entities:
multi_manager
player_weaponstrip
game_playerequip
name the multi_manager
game_playerspawnadd new keys like
strip, pistolname the weaponstrip entity
strip (or anything that corresponds with your multi_manager)
name the playerequip pistol, and set it's values thusly:
give knife : yes
item kevlar: yes/no .. your choice, always fun without
then turn off smart edit and add a new key of:
key: (depending on what pistol:) weapon_usp/weapon_glock18/weapon_deagle/weapon_fiveseven/weapon_elites/weapon_p228
value: 1 - 10 (higher number gives max ammo, generally speaking)
with the game_playerequip you can give all three nades as well. also you can equip the player with more than one pistol, but beware, don't go nuts or you will have a buggy map. two pistols works nicely, any more and you'd better have a stable entity set up or be prepared for some crashes