IMPORTANT! Created 20 years ago2003-11-04 15:42:29 UTC by m0p m0p

Created 20 years ago2003-11-04 15:42:29 UTC by m0p m0p

Posted 20 years ago2003-11-04 15:42:29 UTC Post #3944
I'm wondering if I should leave my Nuclear Core project and start again! The level is a big mess and there is a big box around the level to cover up all of the leaks! The textures are all unmatched and need straigtning! The aliens don't spawn in the right place! etc... I might start the ENTIRE thing again! Any other options? Is there a way to the get original file back to where the problems started?
p.s What tools are contained in the Half-Life SDK 2.3? Cos I've just spent ages trying to download with a 56k connection, so if it's just a load of crap then I've wasted my time downloading the 111.90MB file!

:badass: :badass: :badass: The Master Of Puppets :badass: :badass: :badass:
m0p m0pIllogical.
Posted 20 years ago2003-11-04 18:15:16 UTC Post #3954
I have absolutely no bleeding clue as to the answers of any of those questions, but just do what I'm doing and create a map with no plot or purpose, and just have teleporters leading to cool things
(D-Day, a space launch and a headcrab disco amongst others :cool: )
Posted 20 years ago2003-11-05 17:34:43 UTC Post #4066
look, your mapping problems are numerous and many... (tautology i know)

but:
the sdk contains all of the hl source code - so if you don't know that the hell C++ or coding is the i'm afraid you've wasted your time

you should really get to grips with the engine first and learn c++, then try the sdk
Posted 20 years ago2003-11-05 18:11:24 UTC Post #4075
I love that word (tautology) :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-06 14:39:48 UTC Post #4120
I know more C++ than you would if you studied it in ur lifetime!
m0p m0pIllogical.
Posted 20 years ago2003-11-06 15:39:23 UTC Post #4127
exelent! :P

then you didn't waste your time ;)
Posted 20 years ago2003-11-06 19:33:02 UTC Post #4145
Then... Offer us to code for us :P. Many of us would need it :D.
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