Posted 20 years ago2004-07-12 18:18:44 UTCPost #40785
i've had this problem too, i don't know what it is, but all you have to do is put a big box that covers the entire map, make it a sky texture, and hollow it so that it doesn't disturb anything inside the map
Posted 20 years ago2004-07-12 23:15:33 UTCPost #40891
Max distance won't produce the HOM (Hall of mirrors) effect that SassyPenguin has described. Leaks will produce this effect, and using NULL texture will do it also. Basically the player is able to see into the void.
If the sky was past MVD, it would just go black.
JujitsuMan: Since SKYBOXing or BIG Boxing is the answer to everyone of your posts, we might have to re-evaluate you membership....
Posted 20 years ago2004-07-13 00:58:52 UTCPost #40911
If you run software skies usually mess up when you stand at certain angle or if you are at certain spots in a map. What do you run, Software, OpenGL, or Direct 3D?