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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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glowing water
Created
20 years ago
2004-07-14 13:50:54 UTC
by
calisto
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-07-14 13:50:54 UTC
by
calisto
calisto
Posted
20 years ago
2004-07-14 13:50:54 UTC
Post #41336
i have a night map and my water always glows... how do i make it stop?!
calisto
pepper
Posted
20 years ago
2004-07-14 14:40:20 UTC
Post #41342
water does not adjust to the lightning, you got to adjust the lightning to your water.
pepper
kol
Posted
20 years ago
2004-07-14 14:51:18 UTC
Post #41349
its an engine limitation. No way arround it
kol
Rileymo
Posted
20 years ago
2004-07-14 20:26:35 UTC
Post #41429
Lights.rad>Negetive values?
Rileymo
Seventh-Monkey
Posted
20 years ago
2004-07-15 01:02:25 UTC
Post #41475
The texture itself wouldn't get any darker. Interesting idea though
Seventh-Monkey
Pretty nifty
AJ
Posted
20 years ago
2004-07-15 01:59:37 UTC
Post #41480
Wouldn't that lower the lighting for the whole map?
AJ
Glorious Overlord
hazardous!
Posted
20 years ago
2004-07-15 05:01:04 UTC
Post #41503
Make a darker water texture.
hazardous!
Rileymo
Posted
20 years ago
2004-07-15 20:29:50 UTC
Post #41733
I wonder what happens if you use negeative values...
Rileymo
AJ
Posted
20 years ago
2004-07-15 22:37:49 UTC
Post #41756
I think haz's suggestion is the only way to get around it. Of course you could wait till Half-Life 2...
AJ
Glorious Overlord
toonton
Posted
20 years ago
2004-07-16 13:45:20 UTC
Post #41965
maby u should ad a light abouve the water to make it look like the water is reflecting the light
toonton
Peace and LOve
Posted
20 years ago
2004-07-16 14:35:00 UTC
Post #41991
tontoon, nice idea, wow, a good little brainstorming session =)
Peace and LOve
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