earthquake Created 19 years ago2004-07-19 06:00:03 UTC by Crusader_bin Crusader_bin

Created 19 years ago2004-07-19 06:00:03 UTC by Crusader_bin Crusader_bin

Posted 19 years ago2004-07-19 06:00:03 UTC Post #42744
- earthquake - a cool idea. I don't need it for anything right now but i was wondering how to make one? Any one know? some ambient generics and what? quickly moving ground ? : :D How to produce 'shaking' efect?
Posted 19 years ago2004-07-19 06:48:23 UTC Post #42753
env_shake with a very large radius. problem solved.
Posted 19 years ago2004-07-19 08:31:12 UTC Post #42778
He was talking about how to create an earthquake, which requires sound quaky sounds too.
Just use env_shakes for the quake itself. Some ambient_generics for the sounds. Env_shooters for debris. And maybe some func_trains or func_doors for moving ground etc.
Posted 19 years ago2004-07-19 16:22:06 UTC Post #42863
ok, thx all of you :)
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