Bunch of questions (part two). Created 20 years ago2003-11-09 13:10:40 UTC by Marlborometal Marlborometal

Created 20 years ago2003-11-09 13:10:40 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-11-09 13:10:40 UTC Post #4314
Hi!!!, it?s me again!... This time I came up with something really basic (I think) but I can?t manage it!!!. Basically I have one basic problem and one advanced problem... And then a single question but that?s another story ;) and will be told in another post.
-Well, my env_sounds work... But they work whenever they want. I?ve put 5 of them in a double sized door (5 in each side) and 2 of them in single doors (2 in each side... too). Sometimes they work, sometimes they don?t. It?s something very strange, guess it?s something about their placement, their radius value or even that their radius interfiere one with another... Frustrating to enter a huge room and hear your footsteps with echoes. Then enter again from the same place and don?t hear nothing. Can anybody help me with that?.
-And then... Due to a little mispreparation in my map I need to make a changelevel in a little room connecting two areas. How do I do it like in an Half Life outdoors area where the entering door closes, the level changes, and the other door (really in the other level) opens??. Also I?d need it to work in both ways. I think it is done with MM and triggering the changelevel... Anybody help?.
I?ve looked for it in the original HL maps but I can?t remember exactly where they were. If I did, it?s difficult to decipher it :P.
And that?s all.
Posted 20 years ago2003-11-09 17:11:10 UTC Post #4323
You have to be making a sound for them to work, and you really REALLY shouldn't put more than one in an area. If they overlap, expect crazy results.

Env_sound is buggy as hell, I try to avoid using it.
Posted 20 years ago2003-11-09 19:13:45 UTC Post #4329
Well, I know I have to be making a sound ;)... And about their overlapping, I guess that 2 are necessary in the same area, one to turn one style and one to turn the other... I?ll take a look at original HL maps.
Anything about the level change?.
Posted 20 years ago2003-11-10 03:53:44 UTC Post #4333
About not being able to see new posts on that other thread? It's more than a page long. The only page-changing bit is at the top-right.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-10 05:22:53 UTC Post #4334
um. wrong topic I think 7th ;)
Posted 20 years ago2003-11-10 06:24:57 UTC Post #4337
Hey 7th, thanks for the info ;).... By the way Jobabob (and in general all people), I managed the env_sounds so they work now (or at least seem to) just changing their radius, position and deleting some of them (that is, just changing everything), you were right, more than one env_sound is a sure bug...
And I also managed to do the level transition I wanted!!!. Now I can show how to do it to anybody who wants to :).
Posted 20 years ago2003-11-10 13:12:16 UTC Post #4356
i thought 4 footsteps an env_footsteps wouldve worked (unless thats only in spirit)
Posted 20 years ago2003-11-10 13:54:02 UTC Post #4365
Sounds lie Spirit :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-10 15:49:57 UTC Post #4369
Env_footsteps???!!!!. Must be spirit... But it?s not only footsteps, it?s shots, groans... sounds. They work, anyway.
You must be logged in to post a response.